NodeI Member List

This is the complete list of members for NodeI, including all inherited members.

_iceD_accept(::IceInternal::Incoming &, const ::Ice::Current &)Node
_iceD_areYouCoordinator(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceD_areYouThere(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceD_invitation(::IceInternal::Incoming &, const ::Ice::Current &)Node
_iceD_nodes(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceD_query(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceD_ready(::IceInternal::Incoming &, const ::Ice::Current &)Node
_iceD_sync(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceDispatch(::IceInternal::Incoming &, const ::Ice::Current &)Nodevirtual
_iceReadImpl(::Ice::InputStream *)Nodeprotectedvirtual
_iceWriteImpl(::Ice::OutputStream *) constNodeprotectedvirtual
accept(int, const std::string &, const Ice::IntSeq &, const Ice::ObjectPrx &, const LogUpdate &, int, const Ice::Current &)NodeIvirtual
IceStormElection::Node::accept(int j, string gn, Ice::IntSeq forwardedInvites, Object *observer, LogUpdate llu, int max)Node
IceStormElection::Node::accept(::Ice::Int, const ::std::string &, const ::Ice::IntSeq &, const ::Ice::ObjectPrx &, const ::IceStormElection::LogUpdate &, ::Ice::Int, const ::Ice::Current &=::Ice::emptyCurrent)=0Nodepure virtual
areYouCoordinator(const Ice::Current &) constNodeIvirtual
IceStormElection::Node::areYouCoordinator()Node
IceStormElection::Node::areYouCoordinator(const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
areYouThere(const std::string &, int, const Ice::Current &) constNodeIvirtual
IceStormElection::Node::areYouThere(string gn, int j)Node
IceStormElection::Node::areYouThere(const ::std::string &, ::Ice::Int, const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
check()NodeI
checkObserverInit(Ice::Long)NodeI
destroy()NodeI
finishUpdate()NodeI
ice_id(const ::Ice::Current &=::Ice::emptyCurrent) constNodevirtual
ice_ids(const ::Ice::Current &=::Ice::emptyCurrent) constNode
ice_isA(const ::std::string &, const ::Ice::Current &=::Ice::emptyCurrent) constNodevirtual
ice_staticId()Nodestatic
invitation(int, const std::string &, const Ice::Current &)NodeIvirtual
IceStormElection::Node::invitation(int j, string gn)Node
IceStormElection::Node::invitation(::Ice::Int, const ::std::string &, const ::Ice::Current &=::Ice::emptyCurrent)=0Nodepure virtual
merge(const std::set< int > &)NodeI
mergeContinue()NodeI
NodeI(const IceStorm::InstancePtr &, const ReplicaPtr &, const Ice::ObjectPrx &, int, const std::map< int, NodePrx > &)NodeI
nodes(const Ice::Current &) constNodeIvirtual
IceStormElection::Node::nodes()Node
IceStormElection::Node::nodes(const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
PointerType typedefNode
ProxyType typedefNode
query(const Ice::Current &) constNodeIvirtual
IceStormElection::Node::query()Node
IceStormElection::Node::query(const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
ready(int, const std::string &, const Ice::ObjectPrx &, int, Ice::Long, const Ice::Current &)NodeIvirtual
IceStormElection::Node::ready(int j, string gn, Object *coordinator, int max, long generation)Node
IceStormElection::Node::ready(::Ice::Int, const ::std::string &, const ::Ice::ObjectPrx &, ::Ice::Int, ::Ice::Long, const ::Ice::Current &=::Ice::emptyCurrent)=0Nodepure virtual
recovery(Ice::Long=-1)NodeI
start()NodeI
startCachedRead(Ice::Long &, const char *, int)NodeI
startObserverUpdate(Ice::Long, const char *, int)NodeI
startUpdate(Ice::Long &, const char *, int)NodeI
sync(const Ice::Current &) constNodeIvirtual
IceStormElection::Node::sync()Node
IceStormElection::Node::sync(const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
timeout()NodeI
updateMaster(const char *, int)NodeI
~Node()Nodevirtual