RemoteRobotNode< VirtualRobotNodeType > Member List

This is the complete list of members for RemoteRobotNode< VirtualRobotNodeType >, including all inherited members.

_nodeRemoteRobotNode< VirtualRobotNodeType >protected
addChildNode(VirtualRobot::RobotNodePtr child)RemoteRobotNode< VirtualRobotNodeType >protectedvirtual
getAllParents(VirtualRobot::RobotNodeSetPtr rns) overrideRemoteRobotNode< VirtualRobotNodeType >
getChildren() const overrideRemoteRobotNode< VirtualRobotNodeType >protected
getChildrenNames() constRemoteRobotNode< VirtualRobotNodeType >virtual
getGlobalPose() const overrideRemoteRobotNode< VirtualRobotNodeType >
getJointLimitHi() constRemoteRobotNode< VirtualRobotNodeType >virtual
getJointLimitLo() constRemoteRobotNode< VirtualRobotNodeType >virtual
getJointValue() const overrideRemoteRobotNode< VirtualRobotNodeType >
getLocalTransformation() overrideRemoteRobotNode< VirtualRobotNodeType >
getParent()RemoteRobotNode< VirtualRobotNodeType >virtual
getParentName() constRemoteRobotNode< VirtualRobotNodeType >protectedvirtual
getPoseInRootFrame() const overrideRemoteRobotNode< VirtualRobotNodeType >
getPositionInRootFrame() const overrideRemoteRobotNode< VirtualRobotNodeType >
getSharedRobotNode()RemoteRobotNode< VirtualRobotNodeType >inline
hasChildNode(const std::string &child, bool recursive=false) constRemoteRobotNode< VirtualRobotNodeType >virtual
hasChildNode(const VirtualRobot::RobotNodePtr child, bool recursive=false) constRemoteRobotNode< VirtualRobotNodeType >protectedvirtual
initialize(VirtualRobot::RobotNodePtr parent, bool initializeChildren=false)RemoteRobotNode< VirtualRobotNodeType >protectedvirtual
RemoteRobotNode(SharedRobotNodeInterfacePrx node, VirtualRobot::RobotPtr vr)RemoteRobotNode< VirtualRobotNodeType >inline
RemoteRobotNodeInitializer< VirtualRobotNodeType >RemoteRobotNode< VirtualRobotNodeType >friend
reset()RemoteRobotNode< VirtualRobotNodeType >protectedvirtual
setGlobalPose(const Eigen::Matrix4f &pose) overrideRemoteRobotNode< VirtualRobotNodeType >protected
setJointLimits(float lo, float hi) overrideRemoteRobotNode< VirtualRobotNodeType >protected
setJointValue(float q, bool updateTransformations=true, bool clampToLimits=true)RemoteRobotNode< VirtualRobotNodeType >protectedvirtual
setLocalTransformation(const Eigen::Matrix4f &trafo)RemoteRobotNode< VirtualRobotNodeType >protectedvirtual
updateTransformationMatrices() overrideRemoteRobotNode< VirtualRobotNodeType >protected
updateTransformationMatrices(const Eigen::Matrix4f &globalPose) overrideRemoteRobotNode< VirtualRobotNodeType >protected
~RemoteRobotNode() overrideRemoteRobotNode< VirtualRobotNodeType >