TrajectoryController Member List

This is the complete list of members for TrajectoryController, including all inherited members.

addTransitionGui(int transition, double duration, double start, int it)TrajectoryControllersignal
addWaypoint(int waypoint, bool insertAfter)TrajectoryControllerslot
addWaypointGui(int waypoint, std::vector< double > values, int cartesianSelection, bool isBreakpoint)TrajectoryControllersignal
cartesianSelectionChanged(VirtualRobot::IKSolver::CartesianSelection cs)TrajectoryControllersignal
changeTransitionGui(int transition, double duration, double start, int it)TrajectoryControllersignal
changeWaypointGui(int index, std::vector< double > values, int cartesianSelection, bool isBreakpoint)TrajectoryControllersignal
currentErrorTrajectoryControllerprotected
currentTimestampTrajectoryControllerprotected
deleteWaypoint(int waypoint)TrajectoryControllerslot
enableAdd(bool enable)TrajectoryControllersignal
enableDeleteChange(bool enable)TrajectoryControllersignal
enableExportButtons(bool enable)TrajectoryControllersignal
enableIKSolutionButton(bool enable)TrajectoryControllersignal
enablePreview(bool enable)TrajectoryControllersignal
enablePreviewAll(bool enable)TrajectoryControllersignal
enableRedo(bool enable)TrajectoryControllersignal
enableUndo(bool enable)TrajectoryControllersignal
environmentChanged(EnvironmentPtr environment)TrajectoryControllerslot
exportTrajectory(int fps)TrajectoryControllerslot
exportTrajectory()TrajectoryControllerslot
exportTrajectory(std::vector< DesignerTrajectoryPtr > trajectories)TrajectoryControllersignal
FoldLimitlessJointPositions(TrajectoryPtr traj)TrajectoryControllerstatic
getCurrentError() constTrajectoryController
getCurrentTimestamp() constTrajectoryController
getPositions() constTrajectoryController
getTraj() constTrajectoryController
import(DesignerTrajectoryPtr designerTrajectory)TrajectoryControllerslot
newTrajectory(QString trajectory)TrajectoryControllersignal
onConnectComponent() overrideTrajectoryController
onDisconnectComponent() overrideTrajectoryController
onExitComponent() overrideTrajectoryController
onInitComponent() overrideTrajectoryController
pidTrajectoryControllerprotected
playTrajectories()TrajectoryControllerslot
playTrajectories(std::vector< DesignerTrajectoryPtr > designerTrajectories)TrajectoryControllersignal
positionsTrajectoryControllerprotected
redo()TrajectoryControllerslot
removeAllTrajectories()TrajectoryControllersignal
removeTrajectory(QString trajectory)TrajectoryControllersignal
removeTransitionGui(int index)TrajectoryControllersignal
removeTransitionWaypointGui()TrajectoryControllersignal
removeWaypointGui(int index)TrajectoryControllersignal
rnsChanged(VirtualRobot::RobotNodeSetPtr rns)TrajectoryControllersignal
setActiveColModelName(QString activeColModelName)TrajectoryControllerslot
setBodyColModelsNames(QStringList bodyColModelsNames)TrajectoryControllerslot
showTrajectory(DesignerTrajectoryPtr designerTrajectory)TrajectoryControllersignal
trajTrajectoryControllerprotected
TrajectoryController(const TrajectoryPtr &traj, float kp, float ki=0.0f, float kd=0.0f, bool threadSafe=true, float maxIntegral=std::numeric_limits< float >::max())TrajectoryController
TrajectoryController()TrajectoryController
undo()TrajectoryControllerslot
UnfoldLimitlessJointPositions(TrajectoryPtr traj)TrajectoryControllerstatic
update(double deltaT, const Eigen::VectorXf &currentPosition)TrajectoryController
updateSelectedTCP(QString trajectory)TrajectoryControllersignal
updateTCP(QString tcp)TrajectoryControllerslot
updateTransition(int transition, int it)TrajectoryControllerslot
updateTransition(int transition, double duration)TrajectoryControllerslot
updateWaypoint(int waypoint, std::vector< double > values)TrajectoryControllerslot
updateWaypoint(int waypoint)TrajectoryControllerslot
updateWaypoint(int waypoint, PoseBasePtr newPoseBase)TrajectoryControllerslot
updateWaypoint(int waypoint, int cartesianSelection)TrajectoryControllerslot
updateWaypoint(int waypoint, bool isBreakpoint)TrajectoryControllerslot
veloctitiesTrajectoryControllerprotected