addTransitionGui(int transition, double duration, double start, int it) | TrajectoryController | signal |
addWaypoint(int waypoint, bool insertAfter) | TrajectoryController | slot |
addWaypointGui(int waypoint, std::vector< double > values, int cartesianSelection, bool isBreakpoint) | TrajectoryController | signal |
cartesianSelectionChanged(VirtualRobot::IKSolver::CartesianSelection cs) | TrajectoryController | signal |
changeTransitionGui(int transition, double duration, double start, int it) | TrajectoryController | signal |
changeWaypointGui(int index, std::vector< double > values, int cartesianSelection, bool isBreakpoint) | TrajectoryController | signal |
currentError | TrajectoryController | protected |
currentTimestamp | TrajectoryController | protected |
deleteWaypoint(int waypoint) | TrajectoryController | slot |
enableAdd(bool enable) | TrajectoryController | signal |
enableDeleteChange(bool enable) | TrajectoryController | signal |
enableExportButtons(bool enable) | TrajectoryController | signal |
enableIKSolutionButton(bool enable) | TrajectoryController | signal |
enablePreview(bool enable) | TrajectoryController | signal |
enablePreviewAll(bool enable) | TrajectoryController | signal |
enableRedo(bool enable) | TrajectoryController | signal |
enableUndo(bool enable) | TrajectoryController | signal |
environmentChanged(EnvironmentPtr environment) | TrajectoryController | slot |
exportTrajectory(int fps) | TrajectoryController | slot |
exportTrajectory() | TrajectoryController | slot |
exportTrajectory(std::vector< DesignerTrajectoryPtr > trajectories) | TrajectoryController | signal |
FoldLimitlessJointPositions(TrajectoryPtr traj) | TrajectoryController | static |
getCurrentError() const | TrajectoryController | |
getCurrentTimestamp() const | TrajectoryController | |
getPositions() const | TrajectoryController | |
getTraj() const | TrajectoryController | |
import(DesignerTrajectoryPtr designerTrajectory) | TrajectoryController | slot |
newTrajectory(QString trajectory) | TrajectoryController | signal |
onConnectComponent() override | TrajectoryController | |
onDisconnectComponent() override | TrajectoryController | |
onExitComponent() override | TrajectoryController | |
onInitComponent() override | TrajectoryController | |
pid | TrajectoryController | protected |
playTrajectories() | TrajectoryController | slot |
playTrajectories(std::vector< DesignerTrajectoryPtr > designerTrajectories) | TrajectoryController | signal |
positions | TrajectoryController | protected |
redo() | TrajectoryController | slot |
removeAllTrajectories() | TrajectoryController | signal |
removeTrajectory(QString trajectory) | TrajectoryController | signal |
removeTransitionGui(int index) | TrajectoryController | signal |
removeTransitionWaypointGui() | TrajectoryController | signal |
removeWaypointGui(int index) | TrajectoryController | signal |
rnsChanged(VirtualRobot::RobotNodeSetPtr rns) | TrajectoryController | signal |
setActiveColModelName(QString activeColModelName) | TrajectoryController | slot |
setBodyColModelsNames(QStringList bodyColModelsNames) | TrajectoryController | slot |
showTrajectory(DesignerTrajectoryPtr designerTrajectory) | TrajectoryController | signal |
traj | TrajectoryController | protected |
TrajectoryController(const TrajectoryPtr &traj, float kp, float ki=0.0f, float kd=0.0f, bool threadSafe=true, float maxIntegral=std::numeric_limits< float >::max()) | TrajectoryController | |
TrajectoryController() | TrajectoryController | |
undo() | TrajectoryController | slot |
UnfoldLimitlessJointPositions(TrajectoryPtr traj) | TrajectoryController | static |
update(double deltaT, const Eigen::VectorXf ¤tPosition) | TrajectoryController | |
updateSelectedTCP(QString trajectory) | TrajectoryController | signal |
updateTCP(QString tcp) | TrajectoryController | slot |
updateTransition(int transition, int it) | TrajectoryController | slot |
updateTransition(int transition, double duration) | TrajectoryController | slot |
updateWaypoint(int waypoint, std::vector< double > values) | TrajectoryController | slot |
updateWaypoint(int waypoint) | TrajectoryController | slot |
updateWaypoint(int waypoint, PoseBasePtr newPoseBase) | TrajectoryController | slot |
updateWaypoint(int waypoint, int cartesianSelection) | TrajectoryController | slot |
updateWaypoint(int waypoint, bool isBreakpoint) | TrajectoryController | slot |
veloctities | TrajectoryController | protected |