AgentInstancesSegment Member List

This is the complete list of members for AgentInstancesSegment, including all inherited members.

addEntity(const EntityBasePtr &entity, const Ice::Current &) overrideAgentInstancesSegment
WorkingMemoryEntitySegment< AgentInstance >::addEntity(const EntityBasePtr &entity, const ::Ice::Current &c=Ice::emptyCurrent) overrideWorkingMemoryEntitySegment< AgentInstance >inline
addEntityList(const EntityBaseList &entityList, const ::Ice::Current &c) overrideWorkingMemoryEntitySegment< AgentInstance >inline
addEntityThreadUnsafe(const EntityBasePtr &newEntity)WorkingMemoryEntitySegment< AgentInstance >inlineprotected
addFusionMethod(const ::memoryx::EntityFusionMethodBasePtr &fusionMethod, const ::Ice::Current &c=Ice::emptyCurrent) overrideWorkingMemoryEntitySegment< AgentInstance >inline
AgentInstancesSegment(armarx::IceManagerPtr ic)AgentInstancesSegment
clear(const ::Ice::Current &c=Ice::emptyCurrent) overrideWorkingMemoryEntitySegment< AgentInstance >inline
convertToLocalPose(const std::string &agentName, const armarx::PoseBasePtr &worldPose, const std::string &targetFrame, const Ice::Current &c=Ice::emptyCurrent) const overrideAgentInstancesSegment
convertToWorldPose(const std::string &agentName, const armarx::FramedPoseBasePtr &localPose, const Ice::Current &c=Ice::emptyCurrent) const overrideAgentInstancesSegment
entityMapWorkingMemoryEntitySegment< AgentInstance >protected
fuseEntity(const EntityBasePtr &entity)WorkingMemoryEntitySegment< AgentInstance >inlineprotected
fusionMethodWorkingMemoryEntitySegment< AgentInstance >protected
getAgentInstanceById(const std::string &id, const ::Ice::Current &=Ice::emptyCurrent) const overrideAgentInstancesSegment
getAgentInstanceByName(const std::string &name, const ::Ice::Current &=Ice::emptyCurrent) const overrideAgentInstancesSegment
getAllAgentInstances(const ::Ice::Current &=Ice::emptyCurrent) const overrideAgentInstancesSegment
getAllEntities(const Ice::Current &c=Ice::emptyCurrent) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getAllEntityIds(const Ice::Current &c=Ice::emptyCurrent) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getEntitiesByAttrValue(const ::std::string &attrName, const ::std::string &attrValue, const ::Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getEntitiesByAttrValue(const ::std::string &attrName, const ::std::string &attrValue) constWorkingMemoryEntitySegment< AgentInstance >inline
getEntitiesByAttrValueList(const ::std::string &attrName, const NameList &attrValueList) constWorkingMemoryEntitySegment< AgentInstance >inline
getEntitiesByAttrValueList(const ::std::string &attrName, const NameList &attrValueList, const ::Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getEntityById(const ::std::string &id) constWorkingMemoryEntitySegment< AgentInstance >inline
getEntityById(const ::std::string &id, const ::Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getEntityByIdUnsafe(const ::std::string &id) constWorkingMemoryEntitySegment< AgentInstance >inlineprotected
getEntityByName(const ::std::string &name) constWorkingMemoryEntitySegment< AgentInstance >inline
getEntityByName(const ::std::string &name, const ::Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getEntityByNameThreadUnsafe(const ::std::string &name) constWorkingMemoryEntitySegment< AgentInstance >inlineprotected
getEntityRefById(const std::string &id, const Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getEntityRefByName(const std::string &name, const Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getEntityWithChildrenById(const std::string &id, bool includeMetaEntities, const Ice::Current &c=Ice::emptyCurrent) const overrideSegmentUtilImplementations
getEntityWithChildrenByName(const std::string &, bool includeMetaEntities, const Ice::Current &c=Ice::emptyCurrent) const overrideSegmentUtilImplementations
getIceId(const ::Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getIdEntityMap(const Ice::Current &c=Ice::emptyCurrent) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getJSONEntityById(const std::string &id, const Ice::Current &) const overrideSegmentUtilImplementations
getListenerProxy(const ::Ice::Current &c=Ice::emptyCurrent) overrideWorkingMemoryEntitySegment< AgentInstance >inline
getObjectTypeId(const ::Ice::Current &c=Ice::emptyCurrent) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getReadLock(const Ice::Current &c) constSegmentUtilImplementations
getSegmentName(const ::Ice::Current &c=Ice::emptyCurrent) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
getWriteLock(const Ice::Current &c) constSegmentUtilImplementations
hasEntityById(const std::string &entityId, const ::Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
hasEntityByIdThreadUnsafe(const std::string &entityId) constWorkingMemoryEntitySegment< AgentInstance >inlineprotected
hasEntityByName(const std::string &entityName, const ::Ice::Current &c) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
icAgentInstancesSegmentprotected
keepAliveCheck()SegmentUtilImplementationsprotected
keepAliveCheckTaskSegmentUtilImplementationsprotected
keepAliveTimestampSegmentUtilImplementationsprotected
keepAliveTimestampMutexSegmentUtilImplementationsprotected
keepLockAlive(const std::string &token, const Ice::Current &) overrideSegmentUtilImplementations
lastEntityIdWorkingMemoryEntitySegment< AgentInstance >protected
lockSegment(const Ice::Current &c) overrideSegmentUtilImplementations
lockTokenSegmentUtilImplementationsprotected
mutexSegmentUtilImplementationsmutableprotected
parentMemoryWorkingMemoryEntitySegment< AgentInstance >protected
print(const ::Ice::Current &c=Ice::emptyCurrent) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
readLockSegmentUtilImplementationsprotected
removeAllEntities(const ::Ice::Current &=Ice::emptyCurrent) overrideAgentInstancesSegment
removeEntity(const ::std::string &id, const ::Ice::Current &=Ice::emptyCurrent) overrideAgentInstancesSegment
ScopedSharedLock typedefSegmentUtilImplementations
ScopedSharedLockPtr typedefSegmentUtilImplementations
ScopedUniqueLock typedefSegmentUtilImplementations
ScopedUniqueLockPtr typedefSegmentUtilImplementations
segmentMutexSegmentUtilImplementationsmutableprotected
segmentNameWorkingMemoryEntitySegment< AgentInstance >protected
SegmentUtilImplementations()SegmentUtilImplementations
selfProxySegmentUtilImplementationsprotected
setEntityAttribute(const std::string &entityId, const EntityAttributeBasePtr &attribute, const ::Ice::Current &c) overrideWorkingMemoryEntitySegment< AgentInstance >inline
setEntityAttributes(const std::string &entityId, const EntityAttributeList &attributeMap, const ::Ice::Current &c) overrideWorkingMemoryEntitySegment< AgentInstance >inline
setListenerProxy(const WorkingMemoryListenerInterfacePrx &listenerProxy, const ::Ice::Current &c=Ice::emptyCurrent) overrideWorkingMemoryEntitySegment< AgentInstance >inlineprotected
setParentMemory(const MemoryInterfacePtr &memory, const ::Ice::Current &c) overrideWorkingMemoryEntitySegment< AgentInstance >inlineprotected
setRemoteRobotPose(EntityBasePtr entity)AgentInstancesSegmentprotected
setSegmentName(const std::string &segmentName, const ::Ice::Current &c=Ice::emptyCurrent) overrideWorkingMemoryEntitySegment< AgentInstance >inlineprotected
size(const ::Ice::Current &c=Ice::emptyCurrent) const overrideWorkingMemoryEntitySegment< AgentInstance >inline
tokenMutexSegmentUtilImplementationsmutableprotected
unlockSegment(const SegmentLockBasePtr &lock, const Ice::Current &c) overrideSegmentUtilImplementations
unlockSegmentWithToken(const std::string &token, const Ice::Current &c) overrideSegmentUtilImplementations
updateEntity(const std::string &id, const EntityBasePtr &entity, const Ice::Current &) overrideAgentInstancesSegment
WorkingMemoryEntitySegment< AgentInstance >::updateEntity(const std::string &entityId, const EntityBasePtr &update, const ::Ice::Current &c=Ice::emptyCurrent) overrideWorkingMemoryEntitySegment< AgentInstance >inline
WorkingMemoryEntitySegment< AgentInstance >::updateEntity(const std::string &entityId, const EntityBasePtr &update, const Ice::StringSeq &deactivatedFusionMethods, const ::Ice::Current &c=Ice::emptyCurrent)WorkingMemoryEntitySegment< AgentInstance >inline
updateEntityThreadUnsafe(const std::string &entityId, const EntityBasePtr &update, const Ice::StringSeq &deactivatedFusionMethods)WorkingMemoryEntitySegment< AgentInstance >inlineprotected
upsertEntity(const std::string &entityId, const EntityBasePtr &newEntity, const ::Ice::Current &=Ice::emptyCurrent) overrideAgentInstancesSegment
upsertEntityByName(const std::string &entityName, const EntityBasePtr &newEntity, const ::Ice::Current &=Ice::emptyCurrent) overrideAgentInstancesSegment
upsertEntityList(const EntityBaseList &entityList, const ::Ice::Current &c) overrideWorkingMemoryEntitySegment< AgentInstance >inline
WorkingMemoryEntitySegment()WorkingMemoryEntitySegment< AgentInstance >inline
writeLockSegmentUtilImplementationsprotected