VoxelGrid< _VoxelT > Member List

This is the complete list of members for VoxelGrid< _VoxelT >, including all inherited members.

_structVoxelGrid< _VoxelT >protected
_voxelsVoxelGrid< _VoxelT >protected
begin()VoxelGrid< _VoxelT >inline
begin() constVoxelGrid< _VoxelT >inline
cbegin() constVoxelGrid< _VoxelT >inline
cend() constVoxelGrid< _VoxelT >inline
checkIsInside(const Eigen::Vector3i &index) constVoxelGrid< _VoxelT >inline
end()VoxelGrid< _VoxelT >inline
end() constVoxelGrid< _VoxelT >inline
getCenter() constVoxelGrid< _VoxelT >inline
getCenterPose() constVoxelGrid< _VoxelT >inline
getExtents() constVoxelGrid< _VoxelT >inline
getExtentsOfCenters() constVoxelGrid< _VoxelT >inline
getGridSizes() constVoxelGrid< _VoxelT >inline
getLocalBoundingBox() constVoxelGrid< _VoxelT >inline
getLocalBoundingBoxOfCenters() constVoxelGrid< _VoxelT >inline
getNumVoxels() constVoxelGrid< _VoxelT >inline
getOrientation() constVoxelGrid< _VoxelT >inline
getOrigin() constVoxelGrid< _VoxelT >inline
getPose() constVoxelGrid< _VoxelT >inline
getStructure() constVoxelGrid< _VoxelT >inline
getVoxel(std::size_t index)VoxelGrid< _VoxelT >inline
getVoxel(std::size_t index) constVoxelGrid< _VoxelT >inline
getVoxel(int x, int y, int z)VoxelGrid< _VoxelT >inline
getVoxel(int x, int y, int z) constVoxelGrid< _VoxelT >inline
getVoxel(const Eigen::Vector3i &index)VoxelGrid< _VoxelT >inline
getVoxel(const Eigen::Vector3i &index) constVoxelGrid< _VoxelT >inline
getVoxel(const Eigen::Vector3f &point, bool local=false)VoxelGrid< _VoxelT >inline
getVoxel(const Eigen::Vector3f &point, bool local=false) constVoxelGrid< _VoxelT >inline
getVoxelCenter(std::size_t index, bool local=false) constVoxelGrid< _VoxelT >inline
getVoxelCenter(int x, int y, int z, bool local=false) constVoxelGrid< _VoxelT >inline
getVoxelCenter(const Eigen::Vector3i &index, bool local=false) constVoxelGrid< _VoxelT >inline
getVoxelFlatIndex(int x, int y, int z) constVoxelGrid< _VoxelT >inline
getVoxelFlatIndex(const Eigen::Vector3i &index) constVoxelGrid< _VoxelT >inline
getVoxelFlatIndex(const Eigen::Vector3f &point, bool local=false) constVoxelGrid< _VoxelT >inline
getVoxelGridIndex(size_t index) constVoxelGrid< _VoxelT >inline
getVoxelGridIndex(const Eigen::Vector3f &point, bool local=false) constVoxelGrid< _VoxelT >inline
getVoxelGridIndexMax() constVoxelGrid< _VoxelT >inline
getVoxelGridIndexMin() constVoxelGrid< _VoxelT >inline
getVoxels() constVoxelGrid< _VoxelT >inline
getVoxelSizes() constVoxelGrid< _VoxelT >inline
isInside(const Eigen::Vector3i &index) constVoxelGrid< _VoxelT >inline
isInside(const Eigen::Vector3f &point, bool local=false) constVoxelGrid< _VoxelT >inline
numVoxels() constVoxelGrid< _VoxelT >inline
operator<<(std::ostream &os, const VoxelGrid< VoxelType > &grid)VoxelGrid< _VoxelT >friend
operator[](std::size_t index)VoxelGrid< _VoxelT >inline
operator[](std::size_t index) constVoxelGrid< _VoxelT >inline
operator[](const Eigen::Vector3i &index)VoxelGrid< _VoxelT >inline
operator[](const Eigen::Vector3i &index) constVoxelGrid< _VoxelT >inline
reset(const VoxelT &value={})VoxelGrid< _VoxelT >inline
resetStructure(const VoxelGridStructure &structure)VoxelGrid< _VoxelT >inline
setCenter(const Eigen::Vector3f &value)VoxelGrid< _VoxelT >inline
setCenterPose(const Eigen::Matrix4f &value)VoxelGrid< _VoxelT >inline
setGridSizes(float gridSizes)VoxelGrid< _VoxelT >inline
setGridSizes(const Eigen::Vector3i &gridSizes)VoxelGrid< _VoxelT >inline
setOrientation(const Eigen::Quaternionf &value)VoxelGrid< _VoxelT >inline
setOrigin(const Eigen::Vector3f &value)VoxelGrid< _VoxelT >inline
setPose(const Eigen::Matrix4f &value)VoxelGrid< _VoxelT >inline
setVoxels(const std::vector< VoxelT > &voxels)VoxelGrid< _VoxelT >inline
setVoxelSizes(float voxelSize)VoxelGrid< _VoxelT >inline
setVoxelSizes(const Eigen::Vector3f &voxelSizes)VoxelGrid< _VoxelT >inline
VoxelGrid()VoxelGrid< _VoxelT >
VoxelGrid(const VoxelGridStructure &structure, const VoxelT &value={})VoxelGrid< _VoxelT >
VoxelGrid(const VoxelGridStructure &structure, const std::vector< VoxelGrid::VoxelT > &voxelData)VoxelGrid< _VoxelT >
VoxelGrid(const VoxelGrid< OtherVoxelT > &other)VoxelGrid< _VoxelT >
VoxelGrid(const VoxelGrid< VoxelT > &other)=defaultVoxelGrid< _VoxelT >
VoxelT typedefVoxelGrid< _VoxelT >