DetachObjectFromRobotNode.cpp
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/*
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* This file is part of ArmarX.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package MemoryX::WorkingMemoryToArVizGroup
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* @author Rainer Kartmann ( rainer dot kartmann at kit dot edu )
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* @date 2020
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#include "
DetachObjectFromRobotNode.h
"
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//#include <ArmarXCore/core/time/TimeUtil.h>
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//#include <ArmarXCore/observers/variant/DatafieldRef.h>
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namespace
armarx::WorkingMemoryToArVizGroup
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{
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// DO NOT EDIT NEXT LINE
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DetachObjectFromRobotNode::SubClassRegistry
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DetachObjectFromRobotNode::Registry
(DetachObjectFromRobotNode::GetName(),
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&
DetachObjectFromRobotNode::CreateInstance
);
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void
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DetachObjectFromRobotNode::onEnter
()
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{
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// put your user code for the enter-point here
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// execution time should be short (<100ms)
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memoryx::DetachObjectFromRobotNodeInput input;
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input.object.memoryID = in.getObjectMemoryID();
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input.object.className = in.getObjectClassName();
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getWorkingMemoryToArViz()->detachObjectFromRobotNode(input);
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emitSuccess();
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}
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//void DetachObjectFromRobotNode::run()
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//{
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// // put your user code for the execution-phase here
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// // runs in seperate thread, thus can do complex operations
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// // should check constantly whether isRunningTaskStopped() returns true
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//
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// // get a private kinematic instance for this state of the robot (tick "Robot State Component" proxy checkbox in statechart group)
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// VirtualRobot::RobotPtr robot = getLocalRobot();
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//
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//// uncomment this if you need a continous run function. Make sure to use sleep or use blocking wait to reduce cpu load.
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// while (!isRunningTaskStopped()) // stop run function if returning true
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// {
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// // do your calculations
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// // synchronize robot clone to most recent state
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// RemoteRobot::synchronizeLocalClone(robot, getRobotStateComponent());
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// }
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//}
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//void DetachObjectFromRobotNode::onBreak()
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//{
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// // put your user code for the breaking point here
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// // execution time should be short (<100ms)
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//}
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void
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DetachObjectFromRobotNode::onExit
()
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{
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// put your user code for the exit point here
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// execution time should be short (<100ms)
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}
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// DO NOT EDIT NEXT FUNCTION
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XMLStateFactoryBasePtr
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DetachObjectFromRobotNode::CreateInstance
(
XMLStateConstructorParams
stateData)
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{
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return
XMLStateFactoryBasePtr
(
new
DetachObjectFromRobotNode
(stateData));
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}
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}
// namespace armarx::WorkingMemoryToArVizGroup
DetachObjectFromRobotNode.h
armarx::WorkingMemoryToArVizGroup::DetachObjectFromRobotNode::Registry
static SubClassRegistry Registry
Definition
DetachObjectFromRobotNode.h:46
armarx::WorkingMemoryToArVizGroup::DetachObjectFromRobotNode::onEnter
void onEnter() override
Definition
DetachObjectFromRobotNode.cpp:36
armarx::WorkingMemoryToArVizGroup::DetachObjectFromRobotNode::DetachObjectFromRobotNode
DetachObjectFromRobotNode(const XMLStateConstructorParams &stateData)
Definition
DetachObjectFromRobotNode.h:32
armarx::WorkingMemoryToArVizGroup::DetachObjectFromRobotNode::onExit
void onExit() override
Definition
DetachObjectFromRobotNode.cpp:75
armarx::WorkingMemoryToArVizGroup::DetachObjectFromRobotNode::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition
DetachObjectFromRobotNode.cpp:83
armarx::WorkingMemoryToArVizGroup
Definition
AttachObjectToRobotNode.cpp:29
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition
XMLState.h:64
armarx::XMLStateConstructorParams
Definition
XMLState.h:50
MemoryX
statecharts
WorkingMemoryToArVizGroup
DetachObjectFromRobotNode.cpp
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