RotateTranslateOperation.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26// std
27#include <exception>
28#include <string>
29
30// scene3D
31#include <Inventor/SbRotation.h>
32#include <Inventor/SbVec3f.h>
33
34// local
36#include "../scene3D/Scene.h"
37#include "Operation.h"
38
39namespace controller
40{
41 /**
42 * A operation to rotate and translate a object.
43 *
44 * @see controller::Operation
45 */
47 {
48 public:
49 /**
50 * Creates a new operation, which rotates and translates a object.
51 *
52 * @param memoryXController The MemoryXController to rotate and translate the object on.
53 * @param scene The scene to rotate and translate the object on.
54 * @param objectId The object to rotate and translate.
55 * @param oldRotation The old rotation of the object.
56 * @param newRotation The new rotation of the object.
57 * @param oldPosition The old position of the object.
58 * @param newPosition The new position of the object.
59 *
60 * @see controller::Operation::Operation
61 */
63 const std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController,
64 const std::shared_ptr<scene3D::Scene>& scene,
65 const std::string& objectId,
66 const SbRotation& oldRotation,
67 const SbRotation& newRotation,
68 const SbVec3f& oldPosition,
69 const SbVec3f& newPosition);
70
71 /**
72 * Returns a new operation, which reverts the rotation and translatioon of the object.
73 *
74 * @return The operation, which reverts the rotation and translatioon of the object.
75 *
76 * @see controller::Operation::createInverseOperation
77 */
78 const OperationPtr createInverseOperation() const override;
79
80 /**
81 * Returns true, if the SceneObject is mutable.
82 *
83 * @return true, if the SceneObject is mutable; false otherwise.
84 */
85 bool isExecuteable() override;
86
87 protected:
88 /**
89 * Rotates and translates the object in the WorkingMemory.
90 *
91 * @see controller::Operation::executeOnWorkingMemory
92 */
93 void executeOnWorkingMemory() override;
94
95 /**
96 * Rotates and translates the object in the Scene.
97 *
98 * @see controller::Operation::executeOnScene
99 */
100 void executeOnScene() override;
101
102 private:
103 SbRotation oldRotation;
104 SbRotation newRotation;
105 SbVec3f oldPosition;
106 SbVec3f newPosition;
107 };
108} // namespace controller
Operation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &objectId)
A constructor.
Definition Operation.cpp:26
bool isExecuteable() override
Returns true, if the SceneObject is mutable.
const OperationPtr createInverseOperation() const override
Returns a new operation, which reverts the rotation and translatioon of the object.
void executeOnScene() override
Rotates and translates the object in the Scene.
RotateTranslateOperation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &objectId, const SbRotation &oldRotation, const SbRotation &newRotation, const SbVec3f &oldPosition, const SbVec3f &newPosition)
Creates a new operation, which rotates and translates a object.
void executeOnWorkingMemory() override
Rotates and translates the object in the WorkingMemory.
std::shared_ptr< Operation > OperationPtr