ice_point_operators.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include <ostream>
4 
5 #include <VisionX/interface/core/DataTypes.h>
6 
7 
8 namespace visionx
9 {
10  bool operator!=(const Point3D& lhs, const Point3D& rhs);
11  std::ostream& operator<<(std::ostream& os, const Point3D& rhs);
12 
13  // bool operator!=(const RGBA& lhs, const RGBA& rhs); // Already defined.
14  std::ostream& operator<<(std::ostream& os, const RGBA& rhs);
15 
16  bool operator!=(const ColoredPoint3D& lhs, const ColoredPoint3D& rhs);
17  std::ostream& operator<<(std::ostream& os, const ColoredPoint3D& rhs);
18 
19  bool operator!=(const LabeledPoint3D& lhs, const LabeledPoint3D& rhs);
20  std::ostream& operator<<(std::ostream& os, const LabeledPoint3D& rhs);
21 }
visionx::operator!=
bool operator!=(const Point3D &lhs, const Point3D &rhs)
Definition: ice_point_operators.cpp:12
visionx
ArmarX headers.
Definition: OpenPoseStressTest.h:38
visionx::operator<<
std::ostream & operator<<(std::ostream &os, const Point3D &rhs)
Definition: ice_point_operators.cpp:17