Node Member List

This is the complete list of members for Node, including all inherited members.

_iceD_accept(::IceInternal::Incoming &, const ::Ice::Current &)Node
_iceD_areYouCoordinator(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceD_areYouThere(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceD_invitation(::IceInternal::Incoming &, const ::Ice::Current &)Node
_iceD_nodes(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceD_query(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceD_ready(::IceInternal::Incoming &, const ::Ice::Current &)Node
_iceD_sync(::IceInternal::Incoming &, const ::Ice::Current &) constNode
_iceDispatch(::IceInternal::Incoming &, const ::Ice::Current &)Nodevirtual
_iceReadImpl(::Ice::InputStream *)Nodeprotectedvirtual
_iceWriteImpl(::Ice::OutputStream *) constNodeprotectedvirtual
accept(int j, string gn, Ice::IntSeq forwardedInvites, Object *observer, LogUpdate llu, int max)Node
accept(::Ice::Int, const ::std::string &, const ::Ice::IntSeq &, const ::Ice::ObjectPrx &, const ::IceStormElection::LogUpdate &, ::Ice::Int, const ::Ice::Current &=::Ice::emptyCurrent)=0Nodepure virtual
areYouCoordinator()Node
areYouCoordinator(const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
areYouThere(string gn, int j)Node
areYouThere(const ::std::string &, ::Ice::Int, const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
ice_id(const ::Ice::Current &=::Ice::emptyCurrent) constNodevirtual
ice_ids(const ::Ice::Current &=::Ice::emptyCurrent) constNode
ice_isA(const ::std::string &, const ::Ice::Current &=::Ice::emptyCurrent) constNodevirtual
ice_staticId()Nodestatic
invitation(int j, string gn)Node
invitation(::Ice::Int, const ::std::string &, const ::Ice::Current &=::Ice::emptyCurrent)=0Nodepure virtual
nodes()Node
nodes(const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
PointerType typedefNode
ProxyType typedefNode
query()Node
query(const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
ready(int j, string gn, Object *coordinator, int max, long generation)Node
ready(::Ice::Int, const ::std::string &, const ::Ice::ObjectPrx &, ::Ice::Int, ::Ice::Long, const ::Ice::Current &=::Ice::emptyCurrent)=0Nodepure virtual
sync()Node
sync(const ::Ice::Current &=::Ice::emptyCurrent) const =0Nodepure virtual
~Node()Nodevirtual