27#include <VirtualRobot/SceneObject.h>
34 class MotionAttributesEditTab;
72 QString simTypeToString(VirtualRobot::SceneObject::Physics::SimulationType simType);
73 VirtualRobot::SceneObject::Physics::SimulationType stringToSimType(
const QString&
string);
76 Ui::MotionAttributesEditTab* ui;
EntityAttributesEditTab(QWidget *parent=0)
MotionAttributesEditTab(QWidget *parent=0)
void simulationTypeChanged(const QString &method)
void motionModelChanged(const QString &method)
~MotionAttributesEditTab() override
void updateEntity(const EntityPtr &entity, std::string filesDBName) override
Pure virtual method.
void updateGui(const EntityPtr &entity) override
Pure virtual method.
IceInternal::Handle< Entity > EntityPtr
Typedef of EntityPtr as IceInternal::Handle<Entity> for convenience.