| addEntity(const EntityBasePtr &entity, const Ice::Current &) override | AgentInstancesSegment | |
| WorkingMemoryEntitySegment< AgentInstance >::addEntity(const EntityBasePtr &entity, const ::Ice::Current &c=Ice::emptyCurrent) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| addEntityList(const EntityBaseList &entityList, const ::Ice::Current &c) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| addEntityThreadUnsafe(const EntityBasePtr &newEntity) | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| addFusionMethod(const ::memoryx::EntityFusionMethodBasePtr &fusionMethod, const ::Ice::Current &c=Ice::emptyCurrent) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| AgentInstancesSegment(armarx::IceManagerPtr ic) | AgentInstancesSegment | |
| clear(const ::Ice::Current &c=Ice::emptyCurrent) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| convertToLocalPose(const std::string &agentName, const armarx::PoseBasePtr &worldPose, const std::string &targetFrame, const Ice::Current &c=Ice::emptyCurrent) const override | AgentInstancesSegment | |
| convertToWorldPose(const std::string &agentName, const armarx::FramedPoseBasePtr &localPose, const Ice::Current &c=Ice::emptyCurrent) const override | AgentInstancesSegment | |
| entityMap | WorkingMemoryEntitySegment< AgentInstance > | protected |
| fuseEntity(const EntityBasePtr &entity) | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| fusionMethod | WorkingMemoryEntitySegment< AgentInstance > | protected |
| getAgentInstanceById(const std::string &id, const ::Ice::Current &=Ice::emptyCurrent) const override | AgentInstancesSegment | |
| getAgentInstanceByName(const std::string &name, const ::Ice::Current &=Ice::emptyCurrent) const override | AgentInstancesSegment | |
| getAllAgentInstances(const ::Ice::Current &=Ice::emptyCurrent) const override | AgentInstancesSegment | |
| getAllEntities(const Ice::Current &c=Ice::emptyCurrent) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getAllEntityIds(const Ice::Current &c=Ice::emptyCurrent) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntitiesByAttrValue(const ::std::string &attrName, const ::std::string &attrValue, const ::Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntitiesByAttrValue(const ::std::string &attrName, const ::std::string &attrValue) const | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntitiesByAttrValueList(const ::std::string &attrName, const NameList &attrValueList) const | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntitiesByAttrValueList(const ::std::string &attrName, const NameList &attrValueList, const ::Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntityById(const ::std::string &id) const | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntityById(const ::std::string &id, const ::Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntityByIdUnsafe(const ::std::string &id) const | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| getEntityByName(const ::std::string &name) const | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntityByName(const ::std::string &name, const ::Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntityByNameThreadUnsafe(const ::std::string &name) const | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| getEntityRefById(const std::string &id, const Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntityRefByName(const std::string &name, const Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getEntityWithChildrenById(const std::string &id, bool includeMetaEntities, const Ice::Current &c=Ice::emptyCurrent) const override | SegmentUtilImplementations | |
| getEntityWithChildrenByName(const std::string &, bool includeMetaEntities, const Ice::Current &c=Ice::emptyCurrent) const override | SegmentUtilImplementations | |
| getIceId(const ::Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getIdEntityMap(const Ice::Current &c=Ice::emptyCurrent) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getJSONEntityById(const std::string &id, const Ice::Current &) const override | SegmentUtilImplementations | |
| getListenerProxy(const ::Ice::Current &c=Ice::emptyCurrent) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getObjectTypeId(const ::Ice::Current &c=Ice::emptyCurrent) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getReadLock(const Ice::Current &c) const | SegmentUtilImplementations | |
| getSegmentName(const ::Ice::Current &c=Ice::emptyCurrent) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| getWriteLock(const Ice::Current &c) const | SegmentUtilImplementations | |
| hasEntityById(const std::string &entityId, const ::Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| hasEntityByIdThreadUnsafe(const std::string &entityId) const | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| hasEntityByName(const std::string &entityName, const ::Ice::Current &c) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| ic | AgentInstancesSegment | protected |
| keepAliveCheck() | SegmentUtilImplementations | protected |
| keepAliveCheckTask | SegmentUtilImplementations | protected |
| keepAliveTimestamp | SegmentUtilImplementations | protected |
| keepAliveTimestampMutex | SegmentUtilImplementations | protected |
| keepLockAlive(const std::string &token, const Ice::Current &) override | SegmentUtilImplementations | |
| lastEntityId | WorkingMemoryEntitySegment< AgentInstance > | protected |
| lockSegment(const Ice::Current &c) override | SegmentUtilImplementations | |
| lockToken | SegmentUtilImplementations | protected |
| mutex | SegmentUtilImplementations | mutableprotected |
| parentMemory | WorkingMemoryEntitySegment< AgentInstance > | protected |
| print(const ::Ice::Current &c=Ice::emptyCurrent) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| readLock | SegmentUtilImplementations | protected |
| removeAllEntities(const ::Ice::Current &=Ice::emptyCurrent) override | AgentInstancesSegment | |
| removeEntity(const ::std::string &id, const ::Ice::Current &=Ice::emptyCurrent) override | AgentInstancesSegment | |
| ScopedSharedLock typedef | SegmentUtilImplementations | |
| ScopedSharedLockPtr typedef | SegmentUtilImplementations | |
| ScopedUniqueLock typedef | SegmentUtilImplementations | |
| ScopedUniqueLockPtr typedef | SegmentUtilImplementations | |
| segmentMutex | SegmentUtilImplementations | mutableprotected |
| segmentName | WorkingMemoryEntitySegment< AgentInstance > | protected |
| SegmentUtilImplementations() | SegmentUtilImplementations | |
| selfProxy | SegmentUtilImplementations | protected |
| setEntityAttribute(const std::string &entityId, const EntityAttributeBasePtr &attribute, const ::Ice::Current &c) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| setEntityAttributes(const std::string &entityId, const EntityAttributeList &attributeMap, const ::Ice::Current &c) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| setListenerProxy(const WorkingMemoryListenerInterfacePrx &listenerProxy, const ::Ice::Current &c=Ice::emptyCurrent) override | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| setParentMemory(const MemoryInterfacePtr &memory, const ::Ice::Current &c) override | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| setRemoteRobotPose(EntityBasePtr entity) | AgentInstancesSegment | protected |
| setSegmentName(const std::string &segmentName, const ::Ice::Current &c=Ice::emptyCurrent) override | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| size(const ::Ice::Current &c=Ice::emptyCurrent) const override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| tokenMutex | SegmentUtilImplementations | mutableprotected |
| unlockSegment(const SegmentLockBasePtr &lock, const Ice::Current &c) override | SegmentUtilImplementations | |
| unlockSegmentWithToken(const std::string &token, const Ice::Current &c) override | SegmentUtilImplementations | |
| updateEntity(const std::string &id, const EntityBasePtr &entity, const Ice::Current &) override | AgentInstancesSegment | |
| WorkingMemoryEntitySegment< AgentInstance >::updateEntity(const std::string &entityId, const EntityBasePtr &update, const ::Ice::Current &c=Ice::emptyCurrent) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| WorkingMemoryEntitySegment< AgentInstance >::updateEntity(const std::string &entityId, const EntityBasePtr &update, const Ice::StringSeq &deactivatedFusionMethods, const ::Ice::Current &c=Ice::emptyCurrent) | WorkingMemoryEntitySegment< AgentInstance > | inline |
| updateEntityThreadUnsafe(const std::string &entityId, const EntityBasePtr &update, const Ice::StringSeq &deactivatedFusionMethods) | WorkingMemoryEntitySegment< AgentInstance > | inlineprotected |
| upsertEntity(const std::string &entityId, const EntityBasePtr &newEntity, const ::Ice::Current &=Ice::emptyCurrent) override | AgentInstancesSegment | |
| upsertEntityByName(const std::string &entityName, const EntityBasePtr &newEntity, const ::Ice::Current &=Ice::emptyCurrent) override | AgentInstancesSegment | |
| upsertEntityList(const EntityBaseList &entityList, const ::Ice::Current &c) override | WorkingMemoryEntitySegment< AgentInstance > | inline |
| WorkingMemoryEntitySegment() | WorkingMemoryEntitySegment< AgentInstance > | inline |
| writeLock | SegmentUtilImplementations | protected |