16_Level.h
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/**
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* This file was automatically created with "create_c++_header.sh".
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* Do not edit manually.
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*/
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#pragma once
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#include "../../colormap.h"
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namespace
colormap
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{
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namespace
IDL
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{
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class
SixteenLevel
:
public
Colormap
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{
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private
:
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class
Wrapper :
public
WrapperBase
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{
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public
:
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#ifdef float
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#error "TODO"
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#endif
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#define float local_real_t
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#include "../../../../shaders/glsl/IDL_16_Level.frag"
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#undef float
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};
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public
:
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Color
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getColor
(
double
x
)
const override
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{
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Wrapper w;
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vec4
c
= w.colormap(
x
);
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Color
result;
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result.
r
=
std::max
(0.0,
std::min
(1.0,
c
.r));
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result.
g
=
std::max
(0.0,
std::min
(1.0,
c
.g));
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result.
b
=
std::max
(0.0,
std::min
(1.0,
c
.b));
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result.
a
=
std::max
(0.0,
std::min
(1.0,
c
.a));
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return
result;
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}
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std::string
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getTitle
()
const override
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{
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return
std::string(
"16_Level"
);
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}
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std::string
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getCategory
()
const override
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{
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return
std::string(
"IDL"
);
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}
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std::string
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getSource
()
const override
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{
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return
std::string(
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"vec4 colormap(float x) {\n"
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" if (x < 0.0) {\n"
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" return vec4(0.0, 0.0, 0.0, 1.0);\n"
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" } else if (1.0 < x) {\n"
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" return vec4(1.0, 1.0, 1.0, 1.0);\n"
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" } else if (x < 1.0 / 16.0) {\n"
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" return vec4(0.0, 84.0 / 255.0, 0.0, 1.0);\n"
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" } else if (x < 2.0 / 16.0) {\n"
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" return vec4(0.0, 168.0 / 255.0, 0.0, 1.0);\n"
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" } else if (x < 3.0 / 16.0) {\n"
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" return vec4(0.0, 1.0, 0.0, 1.0);\n"
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" } else if (x < 4.0 / 16.0) {\n"
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" return vec4(0.0, 1.0, 84.0 / 255.0, 1.0);\n"
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" } else if (x < 5.0 / 16.0) {\n"
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" return vec4(0.0, 1.0, 168.0 / 255.0, 1.0);\n"
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" } else if (x < 6.0 / 16.0) {\n"
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" return vec4(0.0, 1.0, 1.0, 1.0);\n"
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" } else if (x < 7.0 / 16.0) {\n"
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" return vec4(0.0, 0.0, 1.0, 1.0);\n"
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" } else if (x < 8.0 / 16.0) {\n"
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" return vec4(128.0 / 255.0, 0.0, 1.0, 1.0);\n"
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" } else if (x < 9.0 / 16.0) {\n"
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" return vec4(1.0, 0.0, 220.0 / 255.0, 1.0);\n"
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" } else if (x < 10.0 / 16.0) {\n"
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" return vec4(1.0, 0.0, 180.0 / 255.0, 1.0);\n"
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" } else if (x < 11.0 / 16.0) {\n"
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" return vec4(1.0, 0.0, 128.0 / 255.0, 1.0);\n"
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" } else if (x < 12.0 / 16.0) {\n"
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" return vec4(1.0, 0.0, 64.0 / 255.0, 1.0);\n"
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" } else if (x < 13.0 / 16.0) {\n"
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" return vec4(1.0, 0.0, 0.0, 1.0);\n"
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" } else if (x < 14.0 / 16.0) {\n"
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" return vec4(220.0 / 255.0, 190.0 / 255.0, 190.0 / 255.0, 1.0);\n"
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" } else if (x < 15.0 / 16.0) {\n"
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" return vec4(220.0 / 255.0, 220.0 / 255.0, 220.0 / 255.0, 1.0);\n"
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" } else {\n"
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" return vec4(1.0, 1.0, 1.0, 1.0);\n"
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" }\n"
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"}\n"
);
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}
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};
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}
// namespace IDL
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}
// namespace colormap
colormap::Colormap
Definition:
colormap.h:17
colormap::IDL::SixteenLevel::getCategory
std::string getCategory() const override
Definition:
16_Level.h:48
colormap::Color::g
double g
Definition:
colormap.h:14
c
constexpr T c
Definition:
UnscentedKalmanFilterTest.cpp:46
colormap::IDL::SixteenLevel
Definition:
16_Level.h:13
colormap::Colormap::vec4
Definition:
colormap.h:33
Color
uint32_t Color
RGBA color.
Definition:
color.h:8
colormap::Color::a
double a
Definition:
colormap.h:14
colormap::IDL::SixteenLevel::getTitle
std::string getTitle() const override
Definition:
16_Level.h:42
colormap::Color::b
double b
Definition:
colormap.h:14
max
T max(T t1, T t2)
Definition:
gdiam.h:51
colormap::Color
Definition:
colormap.h:12
colormap
This file was automatically created with "create_c++_header.sh".
Definition:
colormap.h:9
colormap::Color::r
double r
Definition:
colormap.h:14
colormap::Colormap::WrapperBase
Definition:
colormap.h:146
colormap::IDL::SixteenLevel::getSource
std::string getSource() const override
Definition:
16_Level.h:54
min
T min(T t1, T t2)
Definition:
gdiam.h:44
colormap::IDL::SixteenLevel::getColor
Color getColor(double x) const override
Definition:
16_Level.h:29
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition:
ArmarXTimeserver.cpp:27
VisionX
components
pointcloud_processor
DenseCRFSegmentationProcessor
include
colormap
private
IDL
16_Level.h
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