CheckForcesChanged.cpp
Go to the documentation of this file.
1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2014-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package RobotSkillTemplates::CheckForcesChangedGroup
19 * @author [Author Name] ( [Author Email] )
20 * @date 2014
21 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
22 * GNU General Public License
23 */
24
25#include "CheckForcesChanged.h"
26
28
29
30using namespace armarx;
31using namespace CoupledInteractionGroup;
32
33// DO NOT EDIT NEXT LINE
34CheckForcesChanged::SubClassRegistry
37
40 CheckForcesChangedGeneratedBase<CheckForcesChanged>(stateData)
41{
42}
43
44bool
46 FramedDirectionPtr refForces,
47 FramedDirectionPtr refTorques,
48 float forceThreshhold,
49 float torqueThreshhold)
50{
52 getContext<CoupledInteractionGroupStatechartContext>();
53
54 DatafieldRefPtr force = DatafieldRefPtr::dynamicCast(
55 context->getForceTorqueUnitObserver()->getForceDatafield(tcpName));
56 DatafieldRefPtr torque = DatafieldRefPtr::dynamicCast(
57 context->getForceTorqueUnitObserver()->getTorqueDatafield(tcpName));
58
59 FramedDirectionPtr curForce = force->getDataField()->get<FramedDirection>();
60 curForce = FramedDirection::ChangeFrame(context->getRobot(), *curForce, "Armar3_Base");
61 FramedDirectionPtr curTorque = torque->getDataField()->get<FramedDirection>();
62 curTorque = FramedDirection::ChangeFrame(context->getRobot(), *curTorque, "Armar3_Base");
63
64 float deviationForce = (curForce->toEigen() - refForces->toEigen()).norm();
65 float deviationTorque = (curTorque->toEigen() - refTorques->toEigen()).norm();
66
67 if (deviationForce > forceThreshhold && deviationTorque > torqueThreshhold)
68 {
69 return true;
70 }
71
72 return false;
73}
74
75void
77{
79 getContext<CoupledInteractionGroupStatechartContext>();
80
81 //std::string leftTcpName("Wrist 2 L");// = in.getLeftHandName();
82 //std::string rightTcpName ("Wrist 2 R");//= in.getRightHandName();
83 std::string leftTcpName = in.getLeftHandName();
84 std::string rightTcpName = in.getRightHandName();
85 //leftTcpName = std::string("Wrist 2 L");
86 //rightTcpName = std::string("Wrist 2 R");
87 FramedDirectionPtr leftRefForce = in.getReferenceForcesLeftHand();
88 FramedDirectionPtr leftRefTorque = in.getReferenceTorquesLeftHand();
89 FramedDirectionPtr rightRefForce = in.getReferenceForcesRightHand();
90 FramedDirectionPtr rightRefTorque = in.getReferenceTorquesRightHand();
91 FramedPositionPtr rightInitPos = in.getInitialRightHandPosition();
92 FramedPositionPtr leftInitPos = in.getInitialLeftHandPosition();
93 float maxDisplacement = in.getMaxDisplacement();
94 bool maxDisplacementReached = false;
95 Eigen::Matrix4f leftTcpPoseBase =
96 context->getRobot()->getRobotNode(in.getLeftHandName())->getPoseInRootFrame();
97 Eigen::Matrix4f rightTcpPoseBase =
98 context->getRobot()->getRobotNode(in.getRightHandName())->getPoseInRootFrame();
99 float leftDisplacement =
100 (leftTcpPoseBase(0, 3) - leftInitPos->x) * (leftTcpPoseBase(0, 3) - leftInitPos->x);
101 leftDisplacement +=
102 (leftTcpPoseBase(1, 3) - leftInitPos->y) * (leftTcpPoseBase(1, 3) - leftInitPos->y);
103 leftDisplacement +=
104 (leftTcpPoseBase(2, 3) - leftInitPos->z) * (leftTcpPoseBase(2, 3) - leftInitPos->z);
105 leftDisplacement = fabs(leftTcpPoseBase(2, 3) - leftInitPos->z);
106 float rightDisplacement =
107 (rightTcpPoseBase(0, 3) - rightInitPos->x) * (rightTcpPoseBase(0, 3) - rightInitPos->x);
108 rightDisplacement +=
109 (rightTcpPoseBase(1, 3) - rightInitPos->y) * (rightTcpPoseBase(1, 3) - rightInitPos->y);
110 rightDisplacement +=
111 (rightTcpPoseBase(2, 3) - rightInitPos->z) * (rightTcpPoseBase(2, 3) - rightInitPos->z);
112 rightDisplacement = fabs(rightTcpPoseBase(2, 3) - rightInitPos->z);
113
114 if (leftDisplacement > maxDisplacement || rightDisplacement > maxDisplacement)
115 {
116 maxDisplacementReached = true;
117 }
118
119 ARMARX_INFO << "Place Table displacements " << leftDisplacement << " " << maxDisplacement << " "
120 << rightDisplacement << " " << maxDisplacement;
121 float minForceThreshold = in.getMinForceThreshhold();
122 float velocityInmms = in.getVelocityInMillimetersSecond();
123
124 if (maxDisplacementReached)
125 {
126 out.setRightHandStopped(in.getRightHandStopped());
127 out.setLeftHandStopped(in.getLeftHandStopped());
128 out.setLeftHandChecked(true);
129 out.setRightHandChecked(true);
130 Eigen::Vector3f handPositionVelocity;
131 handPositionVelocity << 0, 0, 0;
132 Eigen::Vector3f handOrientationVelocity;
133 handOrientationVelocity << 0, 0, 0;
134
135 out.setNewHandPositionVelocity(
136 FramedDirection(handPositionVelocity, "Armar3_Base", "Armar3"));
137 out.setNewHandOrientationVelocity(
138 FramedDirection(handOrientationVelocity, "Armar3_Base", "Armar3"));
139 emitEvNotChecked();
140 ARMARX_INFO << "Max Displacement reached";
141 }
142 else
143 {
144 if (in.getLeftHandChecked())
145 {
146 ARMARX_INFO << "Checked Forces in Left Hand";
147 }
148
149 if (in.getRightHandChecked())
150 {
151 ARMARX_INFO << "Checked Forces in Right Hand";
152 }
153
154 if (in.getLeftHandStopped())
155 {
156 ARMARX_INFO << "Stopped Left Hand";
157 }
158
159 if (in.getLeftHandStopped())
160 {
161 ARMARX_INFO << "Stopped Right Hand";
162 }
163
164 if (!in.getLeftHandStopped() && !in.getLeftHandChecked())
165 {
166 out.setRightHandStopped(in.getRightHandStopped());
167
168 if (in.getRightHandStopped())
169 {
170 out.setLeftHandChecked(false);
171 }
172 else
173 {
174 out.setLeftHandChecked(true);
175 }
176
177 out.setRightHandChecked(false);
178
180 leftTcpName, leftRefForce, leftRefTorque, minForceThreshold, 0.0))
181 {
182 Eigen::Vector3f handPositionVelocity;
183 handPositionVelocity << 0, 0, 0;
184 Eigen::Vector3f handOrientationVelocity;
185 handOrientationVelocity << 0, 0, 0;
186
187 out.setNewHandPositionVelocity(
188 FramedDirection(handPositionVelocity, "Armar3_Base", "Armar3"));
189 out.setNewHandOrientationVelocity(
190 FramedDirection(handOrientationVelocity, "Armar3_Base", "Armar3"));
191 out.setLeftHandStopped(true);
192
193 emitEvForcesLeftHandChanged();
194 }
195 else
196 {
197 Eigen::Vector3f handPositionVelocity;
198 handPositionVelocity << 0, 0, -velocityInmms;
199 Eigen::Vector3f handOrientationVelocity;
200 handOrientationVelocity << 0, 0, 0;
201 out.setNewHandPositionVelocity(
202 FramedDirection(handPositionVelocity, "Armar3_Base", "Armar3"));
203 out.setNewHandOrientationVelocity(
204 FramedDirection(handOrientationVelocity, "Armar3_Base", "Armar3"));
205 out.setLeftHandStopped(in.getLeftHandStopped());
206 emitEvForcesLeftHandNotChanged();
207 }
208 }
209 else if (!in.getRightHandStopped() && !in.getRightHandChecked())
210 {
211 out.setLeftHandStopped(in.getLeftHandStopped());
212
213 if (in.getLeftHandStopped())
214 {
215 out.setRightHandChecked(false);
216 }
217 else
218 {
219 out.setRightHandChecked(true);
220 }
221
222 out.setLeftHandChecked(false);
223
225 rightTcpName, rightRefForce, rightRefTorque, minForceThreshold, 0.0))
226 {
227 Eigen::Vector3f handPositionVelocity;
228 handPositionVelocity << 0, 0, 0;
229 Eigen::Vector3f handOrientationVelocity;
230 handOrientationVelocity << 0, 0, 0;
231
232 out.setNewHandPositionVelocity(
233 FramedDirection(handPositionVelocity, "Armar3_Base", "Armar3"));
234 out.setNewHandOrientationVelocity(
235 FramedDirection(handOrientationVelocity, "Armar3_Base", "Armar3"));
236 out.setRightHandStopped(true);
237 emitEvForcesRightHandChanged();
238 }
239 else
240 {
241 Eigen::Vector3f handPositionVelocity;
242 handPositionVelocity << 0, 0, -velocityInmms;
243 Eigen::Vector3f handOrientationVelocity;
244 handOrientationVelocity << 0, 0, 0;
245 out.setNewHandPositionVelocity(
246 FramedDirection(handPositionVelocity, "Armar3_Base", "Armar3"));
247 out.setNewHandOrientationVelocity(
248 FramedDirection(handOrientationVelocity, "Armar3_Base", "Armar3"));
249 out.setRightHandStopped(in.getRightHandStopped());
250 emitEvForcesRightHandNotChanged();
251 }
252 }
253 else if ((in.getRightHandStopped() && in.getLeftHandStopped()))
254 {
255 out.setRightHandStopped(in.getRightHandStopped());
256 out.setLeftHandStopped(in.getLeftHandStopped());
257 out.setLeftHandChecked(true);
258 out.setRightHandChecked(true);
259 Eigen::Vector3f handPositionVelocity;
260 handPositionVelocity << 0, 0, 0;
261 Eigen::Vector3f handOrientationVelocity;
262 handOrientationVelocity << 0, 0, 0;
263
264 out.setNewHandPositionVelocity(
265 FramedDirection(handPositionVelocity, "Armar3_Base", "Armar3"));
266 out.setNewHandOrientationVelocity(
267 FramedDirection(handOrientationVelocity, "Armar3_Base", "Armar3"));
268 emitEvNotChecked();
269 ARMARX_INFO << "Left and Right Hand stopped";
270 }
271 }
272}
273
274void
276{
277 // put your user code for the execution-phase here
278 // runs in seperate thread, thus can do complex operations
279 // should check constantly whether isRunningTaskStopped() returns true
280}
281
282void
284{
285 // put your user code for the breaking point here
286 // execution time should be short (<100ms)
287}
288
289void
291{
292
293 // put your user code for the exit point here
294 // execution time should be short (<100ms)
295}
296
297// DO NOT EDIT NEXT FUNCTION
298std::string
300{
301 return "CheckForcesChanged";
302}
303
304// DO NOT EDIT NEXT FUNCTION
CheckForcesChanged(XMLStateConstructorParams stateData)
bool checkForceTorqueExceeded(std::string tcpName, FramedDirectionPtr refForces, FramedDirectionPtr refTorques, float forceThreshhold, float torqueThreshhold)
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
FramedDirection is a 3 dimensional direction vector with a reference frame.
Definition FramedPose.h:87
static FramedDirectionPtr ChangeFrame(const VirtualRobot::RobotConstPtr &robot, const FramedDirection &framedVec, const std::string &newFrame)
Class for legacy to stay compatible with old statecharts.
Definition XMLState.h:147
#define ARMARX_INFO
The normal logging level.
Definition Logging.h:181
This file offers overloads of toIce() and fromIce() functions for STL container types.
IceInternal::Handle< FramedDirection > FramedDirectionPtr
Definition FramedPose.h:84
IceInternal::Handle< DatafieldRef > DatafieldRefPtr
Definition Observer.h:43
IceInternal::Handle< FramedPosition > FramedPositionPtr
Definition FramedPose.h:149
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition XMLState.h:64