| ChangeFrame(const VirtualRobot::RobotPtr &robot, const FramedDirection &framedVec, const std::string &newFrame) | FramedDirection | static |
| ChangeFrame(const VirtualRobot::Robot &robot, const FramedDirection &framedVec, const std::string &newFrame) | FramedDirection | static |
| changeFrame(const VirtualRobot::RobotPtr &robot, const std::string &newFrame) | FramedDirection | |
| changeFrame(const VirtualRobot::Robot &robot, const std::string &newFrame) | FramedDirection | |
| changeToGlobal(const SharedRobotInterfacePrx &referenceRobot) | FramedDirection | |
| changeToGlobal(const VirtualRobot::RobotPtr &referenceRobot) | FramedDirection | |
| changeToGlobal(const VirtualRobot::Robot &referenceRobot) | FramedDirection | |
| clone(const Ice::Current &c=Ice::emptyCurrent) const override | FramedDirection | |
| deserialize(const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) override | FramedDirection | |
| FramedDirection() | FramedDirection | |
| FramedDirection(const FramedDirection &source) | FramedDirection | |
| FramedDirection(const Eigen::Vector3f &vec, const std::string &frame, const std::string &agent) | FramedDirection | |
| FramedDirection(Ice::Float x, ::Ice::Float y, ::Ice::Float z, const std::string &frame, const std::string &agent) | FramedDirection | |
| getFrame() const | FramedDirection | |
| getType(const Ice::Current &c=Ice::emptyCurrent) const override | FramedDirection | |
| ice_clone() const override | FramedDirection | |
| operator<<(std::ostream &stream, const FramedDirection &rhs) | FramedDirection | friend |
| operator=(const FramedDirection &)=default | FramedDirection | |
| armarx::Vector3::operator=(const Eigen::Vector3f &vec) | Vector3 | |
| output(const Ice::Current &c=Ice::emptyCurrent) const override | FramedDirection | |
| serialize(const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const override | FramedDirection | |
| toEigen() const | Vector3 | virtual |
| toGlobal(const SharedRobotInterfacePrx &referenceRobot) const | FramedDirection | |
| toGlobal(const VirtualRobot::RobotPtr &referenceRobot) const | FramedDirection | |
| toGlobal(const VirtualRobot::Robot &referenceRobot) const | FramedDirection | |
| toGlobalEigen(const SharedRobotInterfacePrx &referenceRobot) const | FramedDirection | |
| toGlobalEigen(const VirtualRobot::RobotPtr &referenceRobot) const | FramedDirection | |
| toGlobalEigen(const VirtualRobot::Robot &referenceRobot) const | FramedDirection | |
| toRootEigen(const SharedRobotInterfacePrx &referenceRobot) const | FramedDirection | |
| toRootEigen(const VirtualRobot::RobotPtr &referenceRobot) const | FramedDirection | |
| toRootEigen(const VirtualRobot::Robot &referenceRobot) const | FramedDirection | |
| toRootFrame(const SharedRobotInterfacePrx &referenceRobot) const | FramedDirection | |
| toRootFrame(const VirtualRobot::RobotPtr &referenceRobot) const | FramedDirection | |
| toRootFrame(const VirtualRobot::Robot &referenceRobot) const | FramedDirection | |
| validate(const Ice::Current &c=Ice::emptyCurrent) override | FramedDirection | |
| Vector3() | Vector3 | |
| Vector3(const Eigen::Vector3f &) | Vector3 | |
| Vector3(const Eigen::Matrix4f &) | Vector3 | |
| Vector3(::Ice::Float x, ::Ice::Float y, ::Ice::Float z) | Vector3 | |