31#include <RobotAPI/interface/units/GamepadUnit.h>
32#include <RobotAPI/interface/visualization/DebugDrawerInterface.h>
48 "GamepadTopicName",
"GamepadValues",
"Name of the Gamepad Topic");
50 "DebugDrawerTopic",
"DebugDrawerUpdates",
"Name of the DebugDrawerTopic");
72 return "GamepadUnitObserver";
93 const std::string& name,
94 const GamepadData&
data,
96 const Ice::Current&
c)
override;
GamepadUnitObserverPropertyDefinitions(std::string prefix)
void onConnectObserver() override
Framework hook.
void onExitObserver() override
Framework hook.
PropertyDefinitionsPtr createPropertyDefinitions() override
void onInitObserver() override
Framework hook.
void reportGamepadState(const std::string &device, const std::string &name, const GamepadData &data, const TimestampBasePtr ×tamp, const Ice::Current &c) override
std::string getDefaultName() const override
Retrieve default name of component.
ObserverPropertyDefinitions(std::string prefix)
std::string prefix
Prefix of the properties such as namespace, domain, component name, etc.
PropertyDefinition< PropertyType > & defineOptionalProperty(const std::string &name, PropertyType defaultValue, const std::string &description="", PropertyDefinitionBase::PropertyConstness constness=PropertyDefinitionBase::eConstant)
This file offers overloads of toIce() and fromIce() functions for STL container types.
IceUtil::Handle< class PropertyDefinitionContainer > PropertyDefinitionsPtr
PropertyDefinitions smart pointer type.
::IceInternal::ProxyHandle<::IceProxy::armarx::DebugDrawerInterface > DebugDrawerInterfacePrx