PropertyBrowserWidget.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26/* QtPropertyBrowser headers */
27#include <ArmarXGui/libraries/qtpropertybrowser/src/QtDoublePropertyManager>
28#include <ArmarXGui/libraries/qtpropertybrowser/src/QtDoubleSpinBoxFactory>
29#include <ArmarXGui/libraries/qtpropertybrowser/src/QtGroupPropertyManager>
30#include <ArmarXGui/libraries/qtpropertybrowser/src/QtStringPropertyManager>
31#include <ArmarXGui/libraries/qtpropertybrowser/src/QtTreePropertyBrowser>
32
34
35namespace gui
36{
37
38 /**
39 * This class provides a property browser which displays all properties of a scene object or prior knowledge object class.
40 * The property browser is derived from the QtTreePropertyBrowser which is part of the QtPropertyBrowser library.
41 *
42 * @see QtPropertyBrowser::QtTreePropertyBrowser
43 *
44 */
46 {
47 Q_OBJECT
48 public:
49 /**
50 * Constructor.
51 * Creates an instance of the property browser widget.
52 *
53 * @param control shared pointer to the controller::Controller
54 *
55 */
57 QWidget* parent = 0);
58
59 /**
60 * Fill property browser with class attributes of the given objectclass.
61 *
62 * @param objectClass shared pointer to a ObjectClass
63 * @param collection name of the collection to which the object class belongs
64 *
65 */
66 void setProperties(const memoryx::ObjectClassPtr& objectClass, std::string collection);
67
68 /**
69 * Fill property browser with instance and class attributes of the given scene object.
70 *
71 * @param sceneObject pointer to a scene3D::SceneObject
72 *
73 */
74 void setProperties(scene3D::SceneObjectPtr sceneObject);
75
76 /**
77 * Updates the instance properties of the selected object in the scene given by its ID.
78 *
79 * @param objectID string representing the object instance ID
80 *
81 */
82 void updateSceneObject(std::string objectID);
83
84 private slots:
85 void valueChanged(QtProperty* property, double newValue);
86
87 private:
89 QPointer<QtDoubleSpinBoxFactory> spinBoxFactory;
90 QPointer<QtDoublePropertyManager> doubleManager;
91 QPointer<QtGroupPropertyManager> groupManager;
92 QPointer<QtStringPropertyManager> stringManager;
93
94 QMap<QtProperty*, QString> propertyToId;
95 QMap<QString, QtProperty*> idToProperty;
96 QMap<QtProperty*, double> propertyToValue;
97 scene3D::SceneObjectPtr currentSceneObject;
98
99 void setInstanceAttributes();
100
101 void setClassAttributes(const memoryx::ObjectClassPtr& objectClass,
102 const std::string& collection,
103 bool expanded);
104
105 void clearAll();
106
107 inline void insertInMap(QtProperty* property, QString id);
108
109 SbRotation createNewRotation(QtProperty* property, double val);
110
111 SbVec3f createNewTranslation(QtProperty* property, double val);
112
113 std::string getMatrix();
114 };
115} // namespace gui
The QtProperty class encapsulates an instance of a property.
QtTreePropertyBrowser(QWidget *parent=0)
void expanded(QtBrowserItem *item)
void setProperties(const memoryx::ObjectClassPtr &objectClass, std::string collection)
Fill property browser with class attributes of the given objectclass.
PropertyBrowserWidget(const controller::ControllerPtr &control, QWidget *parent=0)
Constructor.
void updateSceneObject(std::string objectID)
Updates the instance properties of the selected object in the scene given by its ID.
This file is part of ArmarX.
std::weak_ptr< Controller > ControllerWeakPtr
std::shared_ptr< Controller > ControllerPtr
IceInternal::Handle< ObjectClass > ObjectClassPtr
Definition ObjectClass.h:35
boost::intrusive_ptr< SceneObject > SceneObjectPtr