CB-BuPu.h
Go to the documentation of this file.
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/**
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* This file was automatically created with "create_c++_header.sh".
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* Do not edit manually.
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*/
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#pragma once
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#include "../../colormap.h"
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namespace
colormap
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{
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namespace
IDL
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{
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class
CBBuPu
:
public
Colormap
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{
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private
:
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class
Wrapper :
public
WrapperBase
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{
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public
:
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#ifdef float
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#error "TODO"
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#endif
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#define float local_real_t
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#include "../../../../shaders/glsl/IDL_CB-BuPu.frag"
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#undef float
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};
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public
:
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Color
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getColor
(
double
x)
const override
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{
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Wrapper w;
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vec4
c
= w.colormap(x);
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Color
result;
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result.
r
=
std::max
(0.0,
std::min
(1.0,
c
.r));
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result.
g
=
std::max
(0.0,
std::min
(1.0,
c
.g));
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result.
b
=
std::max
(0.0,
std::min
(1.0,
c
.b));
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result.
a
=
std::max
(0.0,
std::min
(1.0,
c
.a));
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return
result;
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}
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std::string
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getTitle
()
const override
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{
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return
std::string(
"CB-BuPu"
);
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}
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std::string
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getCategory
()
const override
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{
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return
std::string(
"IDL"
);
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}
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std::string
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getSource
()
const override
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{
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return
std::string(
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"float colormap_red(float x) {\n"
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" if (x < 0.5) {\n"
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" return ((9.36778020337806E+02 * x - 6.50118321723071E+02) * x - "
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"1.17443717298418E+02) * x + 2.45640353186226E+02;\n"
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" } else if (x < 0.8774830563107102) {\n"
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" return (-1.07698286837105E+02 * x + 1.18941048271099E+02) * x + "
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"1.07226580391914E+02;\n"
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" } else {\n"
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" return (-9.74524977247347E+01 * x - 2.28433367883516E+02) * x + "
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"4.04152727778340E+02;\n"
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" }\n"
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"}\n"
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"\n"
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"float colormap_green(float x) {\n"
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" if (x < 0.8733318961770479) {\n"
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" return ((5.48640317293175E+01 * x - 2.50041384768192E+02) * x - "
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"9.10862643329019E+01) * x + 2.50330566129102E+02;\n"
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" } else {\n"
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" return (1.99199516170089E+02 * x - 4.99460567863480E+02) * x + "
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"3.00881779984708E+02;\n"
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" }\n"
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"}\n"
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"\n"
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"float colormap_blue(float x) {\n"
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" return ((((-5.85479883993044E+02 * x + 1.17558327595144E+03) * x - "
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"8.53086782991886E+02) * x + 1.82921150609850E+02) * x - 9.97610091178212E+01) "
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"* x + 2.53898307388663E+02;\n"
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"}\n"
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"\n"
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"vec4 colormap(float x) {\n"
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" float r = clamp(colormap_red(x) / 255.0, 0.0, 1.0);\n"
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" float g = clamp(colormap_green(x) / 255.0, 0.0, 1.0);\n"
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" float b = clamp(colormap_blue(x) / 255.0, 0.0, 1.0);\n"
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" return vec4(r, g, b, 1.0);\n"
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"}\n"
);
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}
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};
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}
// namespace IDL
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}
// namespace colormap
colormap::Colormap
Definition:
colormap.h:17
colormap::Color::g
double g
Definition:
colormap.h:14
c
constexpr T c
Definition:
UnscentedKalmanFilterTest.cpp:46
colormap::Colormap::vec4
Definition:
colormap.h:33
colormap::IDL::CBBuPu::getCategory
std::string getCategory() const override
Definition:
CB-BuPu.h:48
Color
uint32_t Color
RGBA color.
Definition:
color.h:8
colormap::IDL::CBBuPu::getTitle
std::string getTitle() const override
Definition:
CB-BuPu.h:42
colormap::Color::a
double a
Definition:
colormap.h:14
colormap::Color::b
double b
Definition:
colormap.h:14
max
T max(T t1, T t2)
Definition:
gdiam.h:51
colormap::Color
Definition:
colormap.h:12
colormap::IDL::CBBuPu::getColor
Color getColor(double x) const override
Definition:
CB-BuPu.h:29
colormap
This file was automatically created with "create_c++_header.sh".
Definition:
colormap.h:9
colormap::IDL::CBBuPu
Definition:
CB-BuPu.h:13
colormap::Color::r
double r
Definition:
colormap.h:14
colormap::Colormap::WrapperBase
Definition:
colormap.h:146
min
T min(T t1, T t2)
Definition:
gdiam.h:44
colormap::IDL::CBBuPu::getSource
std::string getSource() const override
Definition:
CB-BuPu.h:54
VisionX
components
pointcloud_processor
DenseCRFSegmentationProcessor
include
colormap
private
IDL
CB-BuPu.h
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