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#include "CoFusionProcessor.h"
#include <pcl/filters/approximate_voxel_grid.h>
#include <GL/glew.h>
#include <pangolin/pangolin.h>
#include <Image/IplImageAdaptor.h>
#include <VisionX/tools/ImageUtil.h>
#include <VisionX/interface/components/PointCloudAndImageAndCalibrationProviderInterface.h>
#include <VisionX/interface/components/RGBDImageProvider.h>
#include <unistd.h>
#include <Eigen/Geometry>
#include <Core/Model/Model.h>