Eos_B.h
Go to the documentation of this file.
1
/**
2
* This file was automatically created with "create_c++_header.sh".
3
* Do not edit manually.
4
*/
5
#pragma once
6
#include "../../colormap.h"
7
8
namespace
colormap
9
{
10
namespace
IDL
11
{
12
13
class
EosB
:
public
Colormap
14
{
15
private
:
16
class
Wrapper :
public
WrapperBase
17
{
18
public
:
19
#ifdef float
20
#error "TODO"
21
#endif
22
#define float local_real_t
23
#include "../../../../shaders/glsl/IDL_Eos_B.frag"
24
#undef float
25
};
26
27
public
:
28
Color
getColor
(
double
x)
const override
29
{
30
Wrapper w;
31
vec4
c
= w.colormap(x);
32
Color
result;
33
result.
r
=
std::max
(0.0,
std::min
(1.0,
c
.r));
34
result.
g
=
std::max
(0.0,
std::min
(1.0,
c
.g));
35
result.
b
=
std::max
(0.0,
std::min
(1.0,
c
.b));
36
result.
a
=
std::max
(0.0,
std::min
(1.0,
c
.a));
37
return
result;
38
}
39
40
std::string
getTitle
()
const override
41
{
42
return
std::string(
"Eos_B"
);
43
}
44
45
std::string
getCategory
()
const override
46
{
47
return
std::string(
"IDL"
);
48
}
49
50
std::string
getSource
()
const override
51
{
52
return
std::string(
53
"float colormap_h(float x) {\n"
54
" if (x < 0.1167535483837128) {\n"
55
" return 2.0 / 3.0; // H1\n"
56
" } else if (x < 0.1767823398113251) {\n"
57
" return ((-3.19659402385354E+02 * x + 1.14469539590179E+02) * x - 1.52210982227697E+01) * x + 1.39214703883044E+00; // H2\n"
58
" } else if (x < 0.2266354262828827) {\n"
59
" return ((-3.55166097640991E+02 * x + 2.51218596935272E+02) * x - 6.08853752315044E+01) * x + 5.38727123476564E+00; // H3\n"
60
" } else if (x < (6.95053970124612E-01 - 4.13725796136428E-01) / (1.48914458632691E+00 - 6.97458630656247E-01)) {\n"
61
" return -1.48914458632691E+00 * x + 6.95053970124612E-01; // H4\n"
62
" } else if (x < (4.13725796136428E-01 - 2.48329223043123E-01) / (6.97458630656247E-01 - 3.48617475202321E-01)) {\n"
63
" return -6.97458630656247E-01 * x + 4.13725796136428E-01; // H5\n"
64
" } else {\n"
65
" return -3.48617475202321E-01 * x + 2.48329223043123E-01; // H6\n"
66
" }\n"
67
"}\n"
68
"\n"
69
"float colormap_v(float x) {\n"
70
" float v = 1.0;\n"
71
" if (x < 0.115834504365921) {\n"
72
" v = 4.18575376272140E+00 * x + 5.15145240089963E-01; // V1-Hi\n"
73
" } else if (x < (1.90980360972022E+00 + 9.13724751363001E-01) / (7.87450639585523E+00 + 7.87450803534638E+00)) {\n"
74
" v = -7.87450803534638E+00 * x + 1.90980360972022E+00; // V2-Hi\n"
75
" } else if (x < 0.5) {\n"
76
" v = 7.87450639585523E+00 * x - 9.13724751363001E-01; // V3-Hi\n"
77
" } else {\n"
78
" v = -1.87540494049556E+00 * x + 2.33603077812338E+00; // V4-Hi\n"
79
" }\n"
80
" v = clamp(v, 0.0, 1.0);\n"
81
"\n"
82
" float period = 4.0 / 105.0;\n"
83
" float len = 3.0 / 252.0;\n"
84
" float t = mod(x + 7.0 / 252.0, period);\n"
85
" if (0.0 <= t && t < len) {\n"
86
" if (x < 0.115834504365921) {\n"
87
" v = 3.74113124408467E+00 * x + 4.64654322955584E-01; // V1-Lo\n"
88
" } else if (x < (1.90980360972022E+00 + 9.13724751363001E-01) / (7.87450639585523E+00 + 7.87450803534638E+00)) {\n"
89
" v = -3.97326878048783E+00 * x + 1.25308500609757E+00; // V2-Lo\n"
90
" } else if (x < 0.25) {\n"
91
" v = 6.99297032967038E+00 * x - 8.03946549450558E-01; // V3-Lo\n"
92
" } else if (x < 0.72) {\n"
93
" v -= 26.0 / 255.0;\n"
94
" } else {\n"
95
" v = -1.67870020621040E+00 * x + 2.09414636280895E+00; // V4-Lo\n"
96
" }\n"
97
" }\n"
98
"\n"
99
" return v;\n"
100
"}\n"
101
"\n"
102
"// H1 - H2 = 0\n"
103
"// => [x=0.1167535483837128]\n"
104
"\n"
105
"// H2 - H3 = 0\n"
106
"// => [x=0.1767823398113251,x=0.1822494566440582,x=3.492328017950058]\n"
107
"\n"
108
"// H3 - H4 = 0\n"
109
"// => [x=0.2266354262828827]\n"
110
"\n"
111
"// V1-Hi - 1 = 0\n"
112
"// => [x=0.115834504365921]\n"
113
"\n"
114
"// V2-Hi - V3-Hi = 0\n"
115
"// => \n"
116
"\n"
117
"vec4 colormap_hsv2rgb(float h, float s, float v) {\n"
118
" float r = v;\n"
119
" float g = v;\n"
120
" float b = v;\n"
121
" if (s > 0.0) {\n"
122
" h *= 6.0;\n"
123
" int i = int(h);\n"
124
" float f = h - float(i);\n"
125
" if (i == 1) {\n"
126
" r *= 1.0 - s * f;\n"
127
" b *= 1.0 - s;\n"
128
" } else if (i == 2) {\n"
129
" r *= 1.0 - s;\n"
130
" b *= 1.0 - s * (1.0 - f);\n"
131
" } else if (i == 3) {\n"
132
" r *= 1.0 - s;\n"
133
" g *= 1.0 - s * f;\n"
134
" } else if (i == 4) {\n"
135
" r *= 1.0 - s * (1.0 - f);\n"
136
" g *= 1.0 - s;\n"
137
" } else if (i == 5) {\n"
138
" g *= 1.0 - s;\n"
139
" b *= 1.0 - s * f;\n"
140
" } else {\n"
141
" g *= 1.0 - s * (1.0 - f);\n"
142
" b *= 1.0 - s;\n"
143
" }\n"
144
" }\n"
145
" return vec4(r, g, b, 1.0);\n"
146
"}\n"
147
"\n"
148
"vec4 colormap(float x) {\n"
149
" float h = colormap_h(clamp(x, 0.0, 1.0));\n"
150
" float s = 1.0;\n"
151
" float v = colormap_v(clamp(x, 0.0, 1.0));\n"
152
" return colormap_hsv2rgb(h, s, v);\n"
153
"}\n"
154
);
155
}
156
};
157
158
}
// namespace IDL
159
}
// namespace colormap
colormap::Colormap
Definition:
colormap.h:17
colormap::IDL::EosB::getTitle
std::string getTitle() const override
Definition:
Eos_B.h:40
colormap::IDL::EosB
Definition:
Eos_B.h:13
colormap::Color::g
double g
Definition:
colormap.h:14
c
constexpr T c
Definition:
UnscentedKalmanFilterTest.cpp:43
colormap::IDL::EosB::getCategory
std::string getCategory() const override
Definition:
Eos_B.h:45
colormap::Colormap::vec4
Definition:
colormap.h:32
colormap::IDL::EosB::getSource
std::string getSource() const override
Definition:
Eos_B.h:50
colormap::IDL::EosB::getColor
Color getColor(double x) const override
Definition:
Eos_B.h:28
colormap::Color::a
double a
Definition:
colormap.h:14
colormap::Color::b
double b
Definition:
colormap.h:14
max
T max(T t1, T t2)
Definition:
gdiam.h:48
colormap::Color
Definition:
colormap.h:12
colormap
This file was automatically created with "create_c++_header.sh".
Definition:
colormap.h:9
colormap::Color::r
double r
Definition:
colormap.h:14
colormap::Colormap::WrapperBase
Definition:
colormap.h:144
min
T min(T t1, T t2)
Definition:
gdiam.h:42
VisionX
components
pointcloud_processor
DenseCRFSegmentationProcessor
include
colormap
private
IDL
Eos_B.h
Generated on Sat Oct 12 2024 09:14:16 for armarx_documentation by
1.8.17