Haze.h
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/**
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* This file was automatically created with "create_c++_header.sh".
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* Do not edit manually.
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*/
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#pragma once
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#include "../../colormap.h"
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namespace
colormap
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{
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namespace
IDL
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{
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class
Haze
:
public
Colormap
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{
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private
:
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class
Wrapper :
public
WrapperBase
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{
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public
:
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#ifdef float
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#error "TODO"
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#endif
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#define float local_real_t
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#include "../../../../shaders/glsl/IDL_Haze.frag"
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#undef float
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};
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public
:
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Color
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getColor
(
double
x)
const override
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{
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Wrapper w;
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vec4
c
= w.colormap(x);
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Color
result;
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result.
r
=
std::max
(0.0,
std::min
(1.0,
c
.r));
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result.
g
=
std::max
(0.0,
std::min
(1.0,
c
.g));
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result.
b
=
std::max
(0.0,
std::min
(1.0,
c
.b));
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result.
a
=
std::max
(0.0,
std::min
(1.0,
c
.a));
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return
result;
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}
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std::string
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getTitle
()
const override
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{
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return
std::string(
"Haze"
);
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}
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std::string
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getCategory
()
const override
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{
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return
std::string(
"IDL"
);
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}
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std::string
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getSource
()
const override
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{
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return
std::string(
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"float colormap_red(float x) {\n"
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" if (x < 0.0) {\n"
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" return 167.0;\n"
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" } else if (x < (2.54491177159840E+02 + 2.49117061281287E+02) / "
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"(1.94999353031535E+00 + 1.94987400471999E+00)) {\n"
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" return -1.94987400471999E+00 * x + 2.54491177159840E+02;\n"
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" } else if (x <= 255.0) {\n"
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" return 1.94999353031535E+00 * x - 2.49117061281287E+02;\n"
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" } else {\n"
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" return 251.0;\n"
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" }\n"
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"}\n"
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"\n"
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"float colormap_green(float x) {\n"
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" if (x < 0.0) {\n"
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" return 112.0;\n"
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" } else if (x < (2.13852573128775E+02 + 1.42633630462899E+02) / "
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"(1.31530121382008E+00 + 1.39181683887691E+00)) {\n"
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" return -1.39181683887691E+00 * x + 2.13852573128775E+02;\n"
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" } else if (x <= 255.0) {\n"
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" return 1.31530121382008E+00 * x - 1.42633630462899E+02;\n"
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" } else {\n"
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" return 195.0;\n"
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" }\n"
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"}\n"
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"\n"
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"float colormap_blue(float x) {\n"
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" if (x < 0.0) {\n"
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" return 255.0;\n"
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" } else if (x <= 255.0) {\n"
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" return -9.84241021836929E-01 * x + 2.52502692064968E+02;\n"
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" } else {\n"
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" return 0.0;\n"
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" }\n"
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"}\n"
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"\n"
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"vec4 colormap(float x) {\n"
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" float t = x * 255.0;\n"
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" float r = colormap_red(t) / 255.0;\n"
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" float g = colormap_green(t) / 255.0;\n"
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" float b = colormap_blue(t) / 255.0;\n"
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" return vec4(r, g, b, 1.0);\n"
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"}\n"
);
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}
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};
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}
// namespace IDL
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}
// namespace colormap
colormap::Colormap
Definition:
colormap.h:17
colormap::Color::g
double g
Definition:
colormap.h:14
c
constexpr T c
Definition:
UnscentedKalmanFilterTest.cpp:46
colormap::Colormap::vec4
Definition:
colormap.h:33
Color
uint32_t Color
RGBA color.
Definition:
color.h:8
colormap::IDL::Haze
Definition:
Haze.h:13
colormap::IDL::Haze::getCategory
std::string getCategory() const override
Definition:
Haze.h:48
colormap::Color::a
double a
Definition:
colormap.h:14
colormap::Color::b
double b
Definition:
colormap.h:14
max
T max(T t1, T t2)
Definition:
gdiam.h:51
colormap::Color
Definition:
colormap.h:12
colormap::IDL::Haze::getSource
std::string getSource() const override
Definition:
Haze.h:54
colormap
This file was automatically created with "create_c++_header.sh".
Definition:
colormap.h:9
colormap::Color::r
double r
Definition:
colormap.h:14
colormap::IDL::Haze::getTitle
std::string getTitle() const override
Definition:
Haze.h:42
colormap::Colormap::WrapperBase
Definition:
colormap.h:146
min
T min(T t1, T t2)
Definition:
gdiam.h:44
colormap::IDL::Haze::getColor
Color getColor(double x) const override
Definition:
Haze.h:29
VisionX
components
pointcloud_processor
DenseCRFSegmentationProcessor
include
colormap
private
IDL
Haze.h
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