Mac_Style.h
Go to the documentation of this file.
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/**
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* This file was automatically created with "create_c++_header.sh".
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* Do not edit manually.
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*/
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#pragma once
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#include "../../colormap.h"
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namespace
colormap
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{
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namespace
IDL
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{
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class
MacStyle
:
public
Colormap
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{
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private
:
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class
Wrapper :
public
WrapperBase
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{
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public
:
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#ifdef float
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#error "TODO"
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#endif
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#define float local_real_t
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#include "../../../../shaders/glsl/IDL_Mac_Style.frag"
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#undef float
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};
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public
:
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Color
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getColor
(
double
x)
const override
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{
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Wrapper w;
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vec4
c
= w.colormap(x);
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Color
result;
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result.
r
=
std::max
(0.0,
std::min
(1.0,
c
.r));
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result.
g
=
std::max
(0.0,
std::min
(1.0,
c
.g));
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result.
b
=
std::max
(0.0,
std::min
(1.0,
c
.b));
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result.
a
=
std::max
(0.0,
std::min
(1.0,
c
.a));
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return
result;
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}
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std::string
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getTitle
()
const override
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{
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return
std::string(
"Mac_Style"
);
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}
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std::string
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getCategory
()
const override
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{
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return
std::string(
"IDL"
);
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}
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std::string
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getSource
()
const override
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{
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return
std::string(
"float colormap_h(float x) {\n"
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" return -7.44992704834645E-01 * x + 7.47986634976377E-01;\n"
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"}\n"
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"\n"
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"float colormap_s(float x) {\n"
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" return 1.0;\n"
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"}\n"
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"\n"
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"float colormap_v(float x) {\n"
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" float i = mod(mod(x * 256.0, 2.0) + 2.0, 2.0);\n"
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" if (0.0 <= i && i < 1.0) {\n"
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" return 1.0;\n"
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" } else {\n"
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" return 254.0 / 255.0;\n"
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" }\n"
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"}\n"
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"\n"
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"vec4 colormap_hsv2rgb(float h, float s, float v) {\n"
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" float r = v;\n"
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" float g = v;\n"
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" float b = v;\n"
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" if (s > 0.0) {\n"
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" h *= 6.0;\n"
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" int i = int(h);\n"
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" float f = h - float(i);\n"
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" if (i == 1) {\n"
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" r *= 1.0 - s * f;\n"
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" b *= 1.0 - s;\n"
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" } else if (i == 2) {\n"
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" r *= 1.0 - s;\n"
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" b *= 1.0 - s * (1.0 - f);\n"
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" } else if (i == 3) {\n"
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" r *= 1.0 - s;\n"
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" g *= 1.0 - s * f;\n"
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" } else if (i == 4) {\n"
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" r *= 1.0 - s * (1.0 - f);\n"
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" g *= 1.0 - s;\n"
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" } else if (i == 5) {\n"
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" g *= 1.0 - s;\n"
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" b *= 1.0 - s * f;\n"
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" } else {\n"
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" g *= 1.0 - s * (1.0 - f);\n"
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" b *= 1.0 - s;\n"
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" }\n"
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" }\n"
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" return vec4(r, g, b, 1.0);\n"
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"}\n"
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"\n"
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"vec4 colormap(float x) {\n"
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" float h = colormap_h(clamp(x, 0.0, 1.0));\n"
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" float s = colormap_s(clamp(x, 0.0, 1.0));\n"
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" float v = colormap_v(clamp(x, 0.0, 1.0));\n"
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" return colormap_hsv2rgb(h, s, v);\n"
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"}\n"
);
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}
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};
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}
// namespace IDL
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}
// namespace colormap
colormap::Colormap
Definition:
colormap.h:17
colormap::Color::g
double g
Definition:
colormap.h:14
colormap::IDL::MacStyle::getTitle
std::string getTitle() const override
Definition:
Mac_Style.h:42
colormap::IDL::MacStyle::getCategory
std::string getCategory() const override
Definition:
Mac_Style.h:48
c
constexpr T c
Definition:
UnscentedKalmanFilterTest.cpp:46
colormap::Colormap::vec4
Definition:
colormap.h:33
Color
uint32_t Color
RGBA color.
Definition:
color.h:8
colormap::Color::a
double a
Definition:
colormap.h:14
colormap::IDL::MacStyle::getSource
std::string getSource() const override
Definition:
Mac_Style.h:54
colormap::IDL::MacStyle
Definition:
Mac_Style.h:13
colormap::Color::b
double b
Definition:
colormap.h:14
max
T max(T t1, T t2)
Definition:
gdiam.h:51
colormap::Color
Definition:
colormap.h:12
colormap
This file was automatically created with "create_c++_header.sh".
Definition:
colormap.h:9
colormap::IDL::MacStyle::getColor
Color getColor(double x) const override
Definition:
Mac_Style.h:29
colormap::Color::r
double r
Definition:
colormap.h:14
colormap::Colormap::WrapperBase
Definition:
colormap.h:146
min
T min(T t1, T t2)
Definition:
gdiam.h:44
VisionX
components
pointcloud_processor
DenseCRFSegmentationProcessor
include
colormap
private
IDL
Mac_Style.h
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