MotionModelRestoreFusion.cpp
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/*
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* This file is part of ArmarX.
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*
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* Copyright (C) 2011-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package
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* @author
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* @date
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#include "
MotionModelRestoreFusion.h
"
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#include <
MemoryX/libraries/motionmodels/AbstractMotionModel.h
>
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namespace
memoryx
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{
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MotionModelRestoreFusion::MotionModelRestoreFusion
():
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EntityFusionMethod
(
"MotionModelRestoreFusion"
)
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{
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}
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EntityBasePtr
MotionModelRestoreFusion::fuseEntity
(
const
EntityBasePtr& oldEntity,
const
EntityBasePtr& newEntity,
const
Ice::Current&)
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{
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ObjectInstancePtr
oldObj = ObjectInstancePtr::dynamicCast(oldEntity);
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ObjectInstancePtr
newObj = ObjectInstancePtr::dynamicCast(newEntity);
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if
(oldObj->getMotionModel())
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{
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newObj->setMotionModel(oldObj->getMotionModel());
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}
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return
newObj;
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}
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}
// namespace memoryx
memoryx
VirtualRobot headers.
Definition:
CommonPlacesTester.cpp:48
MotionModelRestoreFusion.h
memoryx::EntityFusionMethod
Interface for fusion methods used for entities in working memory.
Definition:
EntityFusionMethod.h:43
IceInternal::Handle< ObjectInstance >
memoryx::MotionModelRestoreFusion::MotionModelRestoreFusion
MotionModelRestoreFusion()
Definition:
MotionModelRestoreFusion.cpp:31
AbstractMotionModel.h
memoryx::MotionModelRestoreFusion::fuseEntity
EntityBasePtr fuseEntity(const EntityBasePtr &, const EntityBasePtr &, const Ice::Current &) override
Definition:
MotionModelRestoreFusion.cpp:36
MemoryX
components
WorkingMemory
MotionModelRestoreFusion.cpp
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