Nature.h
Go to the documentation of this file.
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/**
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* This file was automatically created with "create_c++_header.sh".
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* Do not edit manually.
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*/
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#pragma once
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#include "../../colormap.h"
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namespace
colormap
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{
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namespace
IDL
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{
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class
Nature
:
public
Colormap
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{
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private
:
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class
Wrapper :
public
WrapperBase
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{
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public
:
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#ifdef float
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#error "TODO"
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#endif
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#define float local_real_t
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#include "../../../../shaders/glsl/IDL_Nature.frag"
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#undef float
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};
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public
:
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Color
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getColor
(
double
x)
const override
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{
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Wrapper w;
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vec4
c
= w.colormap(x);
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Color
result;
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result.
r
=
std::max
(0.0,
std::min
(1.0,
c
.r));
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result.
g
=
std::max
(0.0,
std::min
(1.0,
c
.g));
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result.
b
=
std::max
(0.0,
std::min
(1.0,
c
.b));
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result.
a
=
std::max
(0.0,
std::min
(1.0,
c
.a));
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return
result;
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}
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std::string
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getTitle
()
const override
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{
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return
std::string(
"Nature"
);
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}
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std::string
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getCategory
()
const override
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{
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return
std::string(
"IDL"
);
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}
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std::string
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getSource
()
const override
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{
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return
std::string(
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"float colormap_red(float x) {\n"
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" if (x < 0.8) {\n"
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" const float pi = 3.141592653589793238462643383279502884197169399;\n"
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" float v = sin(2.0 * pi * (x * 2.440771851872335 + "
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"0.03082889566781979)) * 94.0 + 86.68712190457872;\n"
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" if (v < 0.0) {\n"
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" return -v;\n"
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" } else {\n"
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" return v;\n"
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" }\n"
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" } else {\n"
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" return 82.0;\n"
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" }\n"
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"}\n"
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"\n"
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"float colormap_green(float x) {\n"
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" if (x < 0.8) {\n"
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" const float pi = 3.141592653589793238462643383279502884197169399;\n"
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" const float a = - 133.8180196373718;\n"
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" const float b = 105.5963045788319;\n"
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" const float c = 1.192621559448461;\n"
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" const float d = 4.00554233186818;\n"
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" const float e = 0.04779355732364274;\n"
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" const float f = 218.2356517672776;\n"
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" const float g = -269.6049419208264;\n"
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" float v = (a * x + b) * sin(2.0 * pi / c * (d * x + e)) + f + g * "
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"x;\n"
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" if (v > 255.0) {\n"
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" return 255.0 - (v - 255.0);\n"
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" } else {\n"
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" return v;\n"
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" }\n"
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" } else {\n"
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" return 0.0;\n"
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" }\n"
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"}\n"
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"\n"
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"float colormap_blue(float x) {\n"
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" if (x < 0.8) {\n"
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" const float pi = 3.141592653589793238462643383279502884197169399;\n"
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" const float a = 2.443749115965466;\n"
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" const float b = 0.02934035424870109;\n"
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" const float c = 253.745120022022;\n"
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" const float d = 226.671125688366;\n"
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" float v = sin(2.0 * pi * (x * a + b))*c + d;\n"
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" if (v > 255.0) {\n"
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" return 255.0 - (v - 255.0);\n"
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" } else if (v < 0.0) {\n"
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" return -v;\n"
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" } else {\n"
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" return v;\n"
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" }\n"
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" } else {\n"
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" return 214.0;\n"
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" }\n"
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"}\n"
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"\n"
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"vec4 colormap(float x) {\n"
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" float r = clamp(colormap_red(x) / 255.0, 0.0, 1.0);\n"
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" float g = clamp(colormap_green(x) / 255.0, 0.0, 1.0);\n"
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" float b = clamp(colormap_blue(x) / 255.0, 0.0, 1.0);\n"
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" return vec4(r, g, b, 1.0);\n"
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"}\n"
);
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}
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};
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}
// namespace IDL
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}
// namespace colormap
colormap::Colormap
Definition:
colormap.h:17
colormap::Color::g
double g
Definition:
colormap.h:14
c
constexpr T c
Definition:
UnscentedKalmanFilterTest.cpp:46
colormap::Colormap::vec4
Definition:
colormap.h:33
colormap::IDL::Nature::getCategory
std::string getCategory() const override
Definition:
Nature.h:48
colormap::IDL::Nature::getColor
Color getColor(double x) const override
Definition:
Nature.h:29
Color
uint32_t Color
RGBA color.
Definition:
color.h:8
colormap::Color::a
double a
Definition:
colormap.h:14
colormap::Color::b
double b
Definition:
colormap.h:14
max
T max(T t1, T t2)
Definition:
gdiam.h:51
colormap::IDL::Nature
Definition:
Nature.h:13
colormap::Color
Definition:
colormap.h:12
colormap::IDL::Nature::getSource
std::string getSource() const override
Definition:
Nature.h:54
colormap
This file was automatically created with "create_c++_header.sh".
Definition:
colormap.h:9
colormap::Color::r
double r
Definition:
colormap.h:14
colormap::Colormap::WrapperBase
Definition:
colormap.h:146
min
T min(T t1, T t2)
Definition:
gdiam.h:44
colormap::IDL::Nature::getTitle
std::string getTitle() const override
Definition:
Nature.h:42
VisionX
components
pointcloud_processor
DenseCRFSegmentationProcessor
include
colormap
private
IDL
Nature.h
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