26 controller::Operation::Operation(
const std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController,
const std::shared_ptr<scene3D::Scene>& scene,
const std::string& objectId) :
28 memoryXController(memoryXController),
36 memoryXController(memoryXController),
49 return memoryXController.lock();
59 Operation::objectId = objectId;