Rainbow.h
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1 /**
2  * This file was automatically created with "create_c++_header.sh".
3  * Do not edit manually.
4  */
5 #pragma once
6 #include "../../colormap.h"
7 
8 namespace colormap
9 {
10  namespace IDL
11  {
12 
13  class Rainbow : public Colormap
14  {
15  private:
16  class Wrapper : public WrapperBase
17  {
18  public:
19 #ifdef float
20 #error "TODO"
21 #endif
22 #define float local_real_t
23 #include "../../../../shaders/glsl/IDL_Rainbow.frag"
24 #undef float
25  };
26 
27  public:
28  Color
29  getColor(double x) const override
30  {
31  Wrapper w;
32  vec4 c = w.colormap(x);
33  Color result;
34  result.r = std::max(0.0, std::min(1.0, c.r));
35  result.g = std::max(0.0, std::min(1.0, c.g));
36  result.b = std::max(0.0, std::min(1.0, c.b));
37  result.a = std::max(0.0, std::min(1.0, c.a));
38  return result;
39  }
40 
41  std::string
42  getTitle() const override
43  {
44  return std::string("Rainbow");
45  }
46 
47  std::string
48  getCategory() const override
49  {
50  return std::string("IDL");
51  }
52 
53  std::string
54  getSource() const override
55  {
56  return std::string(
57  "float colormap_red(float x) {\n"
58  " if (x < 100.0) {\n"
59  " return (-9.55123422981038E-02 * x + 5.86981763554179E+00) * x - "
60  "3.13964093701986E+00;\n"
61  " } else {\n"
62  " return 5.25591836734694E+00 * x - 8.32322857142857E+02;\n"
63  " }\n"
64  "}\n"
65  "\n"
66  "float colormap_green(float x) {\n"
67  " if (x < 150.0) {\n"
68  " return 5.24448979591837E+00 * x - 3.20842448979592E+02;\n"
69  " } else {\n"
70  " return -5.25673469387755E+00 * x + 1.34195877551020E+03;\n"
71  " }\n"
72  "}\n"
73  "\n"
74  "float colormap_blue(float x) {\n"
75  " if (x < 80.0) {\n"
76  " return 4.59774436090226E+00 * x - 2.26315789473684E+00;\n"
77  " } else {\n"
78  " return -5.25112244897959E+00 * x + 8.30385102040816E+02;\n"
79  " }\n"
80  "}\n"
81  "\n"
82  "vec4 colormap(float x) {\n"
83  " float t = x * 255.0;\n"
84  " float r = clamp(colormap_red(t) / 255.0, 0.0, 1.0);\n"
85  " float g = clamp(colormap_green(t) / 255.0, 0.0, 1.0);\n"
86  " float b = clamp(colormap_blue(t) / 255.0, 0.0, 1.0);\n"
87  " return vec4(r, g, b, 1.0);\n"
88  "}\n");
89  }
90  };
91 
92  } // namespace IDL
93 } // namespace colormap
colormap::Colormap
Definition: colormap.h:17
colormap::Color::g
double g
Definition: colormap.h:14
colormap::IDL::Rainbow::getColor
Color getColor(double x) const override
Definition: Rainbow.h:29
colormap::IDL::Rainbow
Definition: Rainbow.h:13
c
constexpr T c
Definition: UnscentedKalmanFilterTest.cpp:46
colormap::Colormap::vec4
Definition: colormap.h:33
colormap::IDL::Rainbow::getTitle
std::string getTitle() const override
Definition: Rainbow.h:42
colormap::IDL::Rainbow::getCategory
std::string getCategory() const override
Definition: Rainbow.h:48
Color
uint32_t Color
RGBA color.
Definition: color.h:8
colormap::Color::a
double a
Definition: colormap.h:14
colormap::Color::b
double b
Definition: colormap.h:14
max
T max(T t1, T t2)
Definition: gdiam.h:51
colormap::Color
Definition: colormap.h:12
colormap::IDL::Rainbow::getSource
std::string getSource() const override
Definition: Rainbow.h:54
colormap
This file was automatically created with "create_c++_header.sh".
Definition: colormap.h:9
colormap::Color::r
double r
Definition: colormap.h:14
colormap::Colormap::WrapperBase
Definition: colormap.h:146
min
T min(T t1, T t2)
Definition: gdiam.h:44