SaveSnapshotDialog.cpp
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1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package MemoryX::gui-plugins::SceneEditor
19  * @date 2015
20  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21  * GNU General Public License
22  */
23 
24 #include "SaveSnapshotDialog.h"
25 
26 #include <QPushButton>
27 
28 #include <MemoryX/gui-plugins/SceneEditor/ui_SaveSnapshotDialog.h>
29 
31  QWidget* parent) :
32  QDialog(parent), ui(new Ui::SaveSnapshotDialog), control(control)
33 {
34  ui->setupUi(this);
35  connectSlots();
36  newSnapshot = false;
37  allObjects = true;
38 }
39 
41 {
42  delete ui;
43 }
44 
45 void
46 gui::dialog::SaveSnapshotDialog::connectSlots()
47 {
48  connect(
49  ui->newSnapshotRadioButton, SIGNAL(toggled(bool)), this, SLOT(enableSaveNewSnapshot(bool)));
50  connect(ui->replaceSnapshotRadioButton,
51  SIGNAL(toggled(bool)),
52  this,
53  SLOT(enableReplaceSnapshot(bool)));
54  connect(ui->saveAllRadioButton, SIGNAL(toggled(bool)), this, SLOT(enableSaveAllObjects(bool)));
55  connect(ui->saveGroupsRadioButton, SIGNAL(toggled(bool)), this, SLOT(enableSaveGroups(bool)));
56  connect(
57  ui->snapshotNameLineEdit, SIGNAL(textChanged(QString)), this, SLOT(checkOkButtonStatus()));
58  connect(
59  ui->groupsListWidget, SIGNAL(itemSelectionChanged()), this, SLOT(checkOkButtonStatus()));
60 }
61 
62 void
63 gui::dialog::SaveSnapshotDialog::showEvent(QShowEvent*)
64 {
66  {
67  // Load Existing Snapshots
68  ui->existingSnapshotsComboBox->clear();
69  std::vector<std::string> allSnapshotsVector =
70  controller->getMemoryXController()->getAllSnapshots();
71 
72  for (std::vector<std::string>::iterator it = allSnapshotsVector.begin();
73  it != allSnapshotsVector.end();
74  ++it)
75  {
76  ui->existingSnapshotsComboBox->insertItem(ui->existingSnapshotsComboBox->count(),
77  QString::fromStdString(*it));
78  }
79 
80  // Load Existing Groups
81  ui->groupsListWidget->clear();
82  std::vector<scene3D::SceneGroupPtr> allGroupsVector =
83  controller->getScene()->getGroupManager()->getAllGroups();
84 
85  for (std::vector<scene3D::SceneGroupPtr>::iterator it = allGroupsVector.begin();
86  it != allGroupsVector.end();
87  ++it)
88  {
89  ui->groupsListWidget->insertItem(ui->groupsListWidget->count(),
90  QString::fromStdString((*it)->getGroupId()));
91  }
92 
93  checkOkButtonStatus();
94  }
95 }
96 
97 void
98 gui::dialog::SaveSnapshotDialog::accept()
99 {
101  {
102  QString snapshotName = newSnapshot ? ui->snapshotNameLineEdit->text()
103  : ui->existingSnapshotsComboBox->currentText();
104  std::string snapshotNameStr = snapshotName.toStdString();
105 
106  if (allObjects)
107  {
108  controller->saveSnapshotAsJSON(snapshotNameStr);
109  controller->getMemoryXController()->saveSceneInSnapshot(snapshotNameStr);
110  }
111  //std::cout << "Saving all Objects as snapshot " << snapshotName.toStdString() << std::endl;
112  else
113  {
114  std::vector<std::string> allObjects;
115  QList<QListWidgetItem*> allSelectedGroups = ui->groupsListWidget->selectedItems();
116 
117  for (QList<QListWidgetItem*>::iterator it = allSelectedGroups.begin();
118  it != allSelectedGroups.end();
119  ++it)
120  {
121  scene3D::SceneGroupPtr selectedGroup =
122  controller->getScene()->getGroupManager()->getGroupById(
123  (*it)->text().toStdString());
124  std::vector<scene3D::SceneObjectPtr> allObjectsInGroup =
125  selectedGroup->getAllObjects();
126 
127  for (std::vector<scene3D::SceneObjectPtr>::iterator it = allObjectsInGroup.begin();
128  it != allObjectsInGroup.end();
129  ++it)
130  {
131  allObjects.insert(allObjects.end(), (*it)->getObjectId());
132  }
133  }
134 
135  controller->getMemoryXController()->saveObjectsInSnapshot(snapshotNameStr, allObjects);
136  //std::cout << "Saving " << allObjects.size() << " Objects as snapshot " << snapshotName.toStdString() << std::endl;
137  }
138 
139  close();
140  }
141 }
142 
143 void
144 gui::dialog::SaveSnapshotDialog::checkOkButtonStatus()
145 {
146  bool inputIsValid = (!ui->snapshotNameLineEdit->text().isEmpty() || !newSnapshot) &&
147  (ui->groupsListWidget->selectedItems().count() > 0 || allObjects);
148  ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(inputIsValid);
149 }
150 
151 void
152 gui::dialog::SaveSnapshotDialog::enableSaveNewSnapshot(bool enabled)
153 {
154  if (enabled)
155  {
156  ui->snapshotNameLineEdit->setEnabled(enabled);
157  ui->existingSnapshotsComboBox->setDisabled(enabled);
158  newSnapshot = true;
159  checkOkButtonStatus();
160  }
161 }
162 
163 void
164 gui::dialog::SaveSnapshotDialog::enableReplaceSnapshot(bool enabled)
165 {
166  if (enabled)
167  {
168  ui->existingSnapshotsComboBox->setEnabled(enabled);
169  ui->snapshotNameLineEdit->setDisabled(enabled);
170  newSnapshot = false;
171  checkOkButtonStatus();
172  }
173 }
174 
175 void
176 gui::dialog::SaveSnapshotDialog::enableSaveAllObjects(bool enabled)
177 {
178  if (enabled)
179  {
180  ui->groupsListWidget->setDisabled(enabled);
181  allObjects = true;
182  checkOkButtonStatus();
183  }
184 }
185 
186 void
187 gui::dialog::SaveSnapshotDialog::enableSaveGroups(bool enabled)
188 {
189  if (enabled)
190  {
191  ui->groupsListWidget->setEnabled(enabled);
192  allObjects = false;
193  checkOkButtonStatus();
194  }
195 }
196 
197 void
199 {
200  this->ui->retranslateUi(this);
201 }
gui::dialog::SaveSnapshotDialog
Definition: SaveSnapshotDialog.h:37
controller
Definition: AddOperation.h:39
Ui
ArmarX Headers.
Definition: ArmarXMainWindow.h:54
controller::ControllerPtr
std::shared_ptr< Controller > ControllerPtr
Definition: ClassDefinitions.h:41
enabled
std::atomic< bool > * enabled
Definition: RemoteGuiWidgetController.cpp:75
gui::dialog::SaveSnapshotDialog::SaveSnapshotDialog
SaveSnapshotDialog(controller::ControllerPtr control, QWidget *parent=0)
Constructor.
Definition: SaveSnapshotDialog.cpp:30
scene3D::SceneGroupPtr
std::shared_ptr< SceneGroup > SceneGroupPtr
Definition: PointerDefinitions.h:55
gui::dialog::SaveSnapshotDialog::~SaveSnapshotDialog
~SaveSnapshotDialog() override
Destructor.
Definition: SaveSnapshotDialog.cpp:40
gui::dialog::SaveSnapshotDialog::retranslate
void retranslate()
Translates all translatable strings in this dialog.
Definition: SaveSnapshotDialog.cpp:198
SaveSnapshotDialog.h
control
This file is part of ArmarX.