SceneGroupManager.h
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/*
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* This file is part of ArmarX.
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*
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* Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package MemoryX::gui-plugins::SceneEditor
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* @date 2015
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#pragma once
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#include <string>
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#include <vector>
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#include "
Scene.h
"
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#include "
SceneGroup.h
"
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namespace
scene3D
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{
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class
SceneGroupManager
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{
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public
:
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/**
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* Returns all SceneGroups.
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*
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* @return vector<scene3D::SceneGroupPtr> All Groups
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*/
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std::vector<scene3D::SceneGroupPtr>
getAllGroups
();
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/**
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* Returns a SceneGroup specified by an ID.
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*
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* @param groupId ID specifying the SceneGroup
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* @return scene3D::SceneGroup SceneGroup found
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*/
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scene3D::SceneGroupPtr
getGroupById
(std::string groupId);
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/**
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* Adds a SceneGroup.
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*
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* @param group SceneGroup to be added.
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*/
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void
addGroup
(
SceneGroupPtr
group);
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/**
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* Removes a SceneGroup.
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*
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* @param group SceneGroup to be removed
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*/
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void
removeGroup
(
scene3D::SceneGroupPtr
group);
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/**
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* Renames a SceneGroup.
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*
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* @param group SceneGroup to be renamed
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* @param newGroupId New ID
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*/
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void
renameGroup
(
scene3D::SceneGroupPtr
group, std::string newGroupId);
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private
:
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std::vector<scene3D::SceneGroupPtr> sceneGroups;
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};
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}
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scene3D::SceneGroupManager::removeGroup
void removeGroup(scene3D::SceneGroupPtr group)
Removes a SceneGroup.
Definition:
SceneGroupManager.cpp:58
scene3D::SceneGroupManager::getAllGroups
std::vector< scene3D::SceneGroupPtr > getAllGroups()
Returns all SceneGroups.
Definition:
SceneGroupManager.cpp:28
scene3D::SceneGroupManager::renameGroup
void renameGroup(scene3D::SceneGroupPtr group, std::string newGroupId)
Renames a SceneGroup.
Definition:
SceneGroupManager.cpp:78
scene3D::SceneGroupManager::getGroupById
scene3D::SceneGroupPtr getGroupById(std::string groupId)
Returns a SceneGroup specified by an ID.
Definition:
SceneGroupManager.cpp:33
scene3D::SceneGroupManager
Definition:
SceneGroupManager.h:34
Scene.h
scene3D
Definition:
ManipulatorMode.h:26
scene3D::SceneGroupPtr
std::shared_ptr< SceneGroup > SceneGroupPtr
Definition:
PointerDefinitions.h:53
SceneGroup.h
scene3D::SceneGroupManager::addGroup
void addGroup(SceneGroupPtr group)
Adds a SceneGroup.
Definition:
SceneGroupManager.cpp:46
MemoryX
gui-plugins
SceneEditor
scene3D
SceneGroupManager.h
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