SceneObjectManager.h
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1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package MemoryX::gui-plugins::SceneEditor
19  * @date 2015
20  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21  * GNU General Public License
22  */
23 
24 #pragma once
25 
26 #include <string>
27 #include <vector>
28 
29 #include "SceneObject.h"
30 #include "Scene.h"
31 
32 namespace scene3D
33 {
35  {
36  public:
37  /**
38  * Constructor
39  * Creates an Instance of the Class.
40  *
41  * @param scene Existing Scene
42  */
44 
45  /**
46  * Returns all Existing Objects.
47  *
48  * @return vector<scene3D::SceneObjectPtr > All Objects as Vector
49  */
50  std::vector<scene3D::SceneObjectPtr> getAllObjects() const;
51 
52  /**
53  * Returns a SceneObject specified by Id.
54  *
55  * @param objectId Id specifying SceneObject
56  * @return scene3D::SceneObject Specified SceneObject
57  */
58  scene3D::SceneObjectPtr getObjectById(const std::string& objectId) const;
59 
60  /**
61  * Adds a SceneObject.
62  *
63  * @param object SceneObject
64  */
66 
67  /**
68  * Removes a SceneObject.
69  *
70  * @param object SceneObject
71  */
73 
74  private:
75  std::vector<scene3D::SceneObjectPtr> sceneObjects;
76  SceneWeakPtr scene;
77  };
78 }
79 
scene3D::SceneObjectManager::getObjectById
scene3D::SceneObjectPtr getObjectById(const std::string &objectId) const
Returns a SceneObject specified by Id.
Definition: SceneObjectManager.cpp:38
scene3D::SceneObjectManager::addObject
void addObject(scene3D::SceneObjectPtr object)
Adds a SceneObject.
Definition: SceneObjectManager.cpp:51
scene3D::ScenePtr
std::shared_ptr< Scene > ScenePtr
Definition: PointerDefinitions.h:36
scene3D::SceneObjectManager::removeObject
void removeObject(scene3D::SceneObjectPtr object)
Removes a SceneObject.
Definition: SceneObjectManager.cpp:72
scene3D::SceneObjectManager::SceneObjectManager
SceneObjectManager(ScenePtr scene)
Constructor Creates an Instance of the Class.
Definition: SceneObjectManager.cpp:28
Scene.h
SceneObject.h
scene3D
Definition: ManipulatorMode.h:26
scene3D::SceneObjectManager
Definition: SceneObjectManager.h:34
scene3D::SceneWeakPtr
std::weak_ptr< Scene > SceneWeakPtr
Definition: PointerDefinitions.h:37
scene3D::SceneObjectPtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
Definition: PointerDefinitions.h:40
scene3D::SceneObjectManager::getAllObjects
std::vector< scene3D::SceneObjectPtr > getAllObjects() const
Returns all Existing Objects.
Definition: SceneObjectManager.cpp:33