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75 std::vector<scene3D::SceneObjectPtr> sceneObjects;
scene3D::SceneObjectPtr getObjectById(const std::string &objectId) const
Returns a SceneObject specified by Id.
void addObject(scene3D::SceneObjectPtr object)
Adds a SceneObject.
std::shared_ptr< Scene > ScenePtr
void removeObject(scene3D::SceneObjectPtr object)
Removes a SceneObject.
SceneObjectManager(ScenePtr scene)
Constructor Creates an Instance of the Class.
std::weak_ptr< Scene > SceneWeakPtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
std::vector< scene3D::SceneObjectPtr > getAllObjects() const
Returns all Existing Objects.