#include <stdexcept>
#include <string>
#include <vector>
#include <IceUtil/UUID.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbRotation.h>
#include <MemoryX/interface/components/WorkingMemoryInterface.h>
#include <MemoryX/interface/memorytypes/MemorySegments.h>
#include <MemoryX/libraries/memorytypes/entity/ObjectInstance.h>
#include "WorkingMemoryController.h"
#include "../controller/AddOperation.h"
#include "../controller/RemoveOperation.h"
#include "../controller/RotateTranslateOperation.h"
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