FramedDirection Member List

This is the complete list of members for FramedDirection, including all inherited members.

ChangeFrame(const VirtualRobot::RobotPtr &robot, const FramedDirection &framedVec, const std::string &newFrame)FramedDirectionstatic
ChangeFrame(const VirtualRobot::Robot &robot, const FramedDirection &framedVec, const std::string &newFrame)FramedDirectionstatic
changeFrame(const VirtualRobot::RobotPtr &robot, const std::string &newFrame)FramedDirection
changeFrame(const VirtualRobot::Robot &robot, const std::string &newFrame)FramedDirection
changeToGlobal(const SharedRobotInterfacePrx &referenceRobot)FramedDirection
changeToGlobal(const VirtualRobot::RobotPtr &referenceRobot)FramedDirection
changeToGlobal(const VirtualRobot::Robot &referenceRobot)FramedDirection
clone(const Ice::Current &c=Ice::emptyCurrent) const overrideFramedDirection
deserialize(const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) overrideFramedDirection
FramedDirection()FramedDirection
FramedDirection(const FramedDirection &source)FramedDirection
FramedDirection(const Eigen::Vector3f &vec, const std::string &frame, const std::string &agent)FramedDirection
FramedDirection(Ice::Float x, ::Ice::Float y, ::Ice::Float z, const std::string &frame, const std::string &agent)FramedDirection
getFrame() constFramedDirection
getType(const Ice::Current &c=Ice::emptyCurrent) const overrideFramedDirection
ice_clone() const overrideFramedDirection
operator<<(std::ostream &stream, const FramedDirection &rhs)FramedDirectionfriend
operator=(const FramedDirection &)=defaultFramedDirection
armarx::Vector3::operator=(const Eigen::Vector3f &vec)Vector3
output(const Ice::Current &c=Ice::emptyCurrent) const overrideFramedDirection
serialize(const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const overrideFramedDirection
toEigen() constVector3virtual
toGlobal(const SharedRobotInterfacePrx &referenceRobot) constFramedDirection
toGlobal(const VirtualRobot::RobotPtr &referenceRobot) constFramedDirection
toGlobal(const VirtualRobot::Robot &referenceRobot) constFramedDirection
toGlobalEigen(const SharedRobotInterfacePrx &referenceRobot) constFramedDirection
toGlobalEigen(const VirtualRobot::RobotPtr &referenceRobot) constFramedDirection
toGlobalEigen(const VirtualRobot::Robot &referenceRobot) constFramedDirection
toRootEigen(const SharedRobotInterfacePrx &referenceRobot) constFramedDirection
toRootEigen(const VirtualRobot::RobotPtr &referenceRobot) constFramedDirection
toRootEigen(const VirtualRobot::Robot &referenceRobot) constFramedDirection
toRootFrame(const SharedRobotInterfacePrx &referenceRobot) constFramedDirection
toRootFrame(const VirtualRobot::RobotPtr &referenceRobot) constFramedDirection
toRootFrame(const VirtualRobot::Robot &referenceRobot) constFramedDirection
validate(const Ice::Current &c=Ice::emptyCurrent) overrideFramedDirection
Vector3()Vector3
Vector3(const Eigen::Vector3f &)Vector3
Vector3(const Eigen::Matrix4f &)Vector3
Vector3(::Ice::Float x, ::Ice::Float y, ::Ice::Float z)Vector3