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This is the complete list of members for ElapsedTime, including all inherited members.
allocatedComputingPower(const Ice::Current &=Ice::emptyCurrent) override | ElapsedTime | |
allocatedLastTime | ElapsedTime | protected |
armarx::GenericFactory class | ElapsedTime | friend |
Clock typedef | ElapsedTime | |
ElapsedTime(Ice::Long timeDeltaInSeconds, bool skipping) | ElapsedTime | inline |
ElapsedTime()=default | ElapsedTime | protected |
setCurrentStateAsInitialState(const ::Ice::Current &=Ice::emptyCurrent) override | ElapsedTime | inline |
shouldAllocateComputingPower(const ::Ice::Current &=Ice::emptyCurrent) override | ElapsedTime | inlinevirtual |
TimePoint typedef | ElapsedTime | |
updateNodeCount(Ice::Long, const Ice::Current &=Ice::emptyCurrent) override | ComputingPowerRequestStrategy | inline |
updateNodeCreations(Ice::Long, Ice::Long, const Ice::Current &=Ice::emptyCurrent) override | ComputingPowerRequestStrategy | inline |
updateTaskStatus(armarx::TaskStatus::Status, const Ice::Current &=Ice::emptyCurrent) override | ComputingPowerRequestStrategy | inline |
~ComputingPowerRequestStrategy() override=default | ComputingPowerRequestStrategy |