AngleDelta(float angle1, float angle2) | MathUtils | inlinestatic |
AngleLerp(float a, float b, float f) | MathUtils | inlinestatic |
angleMod2PI(float value) | MathUtils | inlinestatic |
angleModPI(float value) | MathUtils | inlinestatic |
angleModX(float value, float center) | MathUtils | inlinestatic |
CheckMinMax(int min, int max, int value) | MathUtils | inlinestatic |
CheckMinMax(float min, float max, float value) | MathUtils | inlinestatic |
CheckMinMax(double min, double max, double value) | MathUtils | inlinestatic |
CheckMinMax(const Eigen::Vector3f &min, const Eigen::Vector3f &max, const Eigen::Vector3f &value) | MathUtils | inlinestatic |
fmod(float value, float boundLow, float boundHigh) | MathUtils | inlinestatic |
ILerp(float a, float b, float f) | MathUtils | inlinestatic |
ILerpClamp(float a, float b, float f) | MathUtils | inlinestatic |
Lerp(float a, float b, float f) | MathUtils | inlinestatic |
LerpClamp(float a, float b, float f) | MathUtils | inlinestatic |
LimitMinMax(int min, int max, int value) | MathUtils | inlinestatic |
LimitMinMax(float min, float max, float value) | MathUtils | inlinestatic |
LimitMinMax(double min, double max, double value) | MathUtils | inlinestatic |
LimitMinMax(const Eigen::Vector3f &min, const Eigen::Vector3f &max, const Eigen::Vector3f &value) | MathUtils | inlinestatic |
LimitTo(double value, double absThreshold) | MathUtils | inlinestatic |
LimitTo(const Eigen::Vector3f &val, float maxNorm) | MathUtils | inlinestatic |
Sign(double value) | MathUtils | inlinestatic |
VectorAbsDiff(const std::vector< float > &v1, const std::vector< float > &v2) | MathUtils | inlinestatic |
VectorMax(const std::vector< float > &vec) | MathUtils | inlinestatic |
VectorSubtract(const std::vector< float > &v1, const std::vector< float > &v2) | MathUtils | inlinestatic |