The Graph Memory Segment contains directed graphs. The graph consists of nodes with poses and edges between them. The poses in the nodes and the edges are used for platform navigation. Additionally, thee nodes are used for symbolic planning. One segment can contain multiple graphs. They distinguished by their scene-name. See Slice API documentation for GraphMemorySegmentBase.
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bool | addEdge (const std::string &fromId, const std::string &toId, const Ice::Current &c=Ice::emptyCurrent) override |
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std::string | addNode (const memoryx::GraphNodeBasePtr &node, const Ice::Current &c=Ice::emptyCurrent) override |
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::memoryx::GraphNodeBaseList | aStar (const ::std::string &idFrom, const ::std::string &idTo, const ::Ice::Current &=Ice::emptyCurrent) override |
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void | clearScene (const std::string &sceneName, const Ice::Current &c=Ice::emptyCurrent) override |
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memoryx::GraphNodeBaseList | getAllNodes (const Ice::Current &c=Ice::emptyCurrent) override |
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memoryx::GraphNodeBasePtr | getNodeById (const std::string &entityId, const Ice::Current &c=Ice::emptyCurrent) override |
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memoryx::GraphNodeBasePtr | getNodeByName (const std::string &entityName, const Ice::Current &c=Ice::emptyCurrent) override |
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::memoryx::GraphNodeBasePtr | getNodeFromSceneByName (const ::std::string &sceneName, const ::std::string &nodeName, const ::Ice::Current &=Ice::emptyCurrent) override |
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memoryx::GraphNodeBaseList | getNodesByScene (const std::string &sceneName, const Ice::Current &c=Ice::emptyCurrent) override |
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Ice::StringSeq | getScenes (const Ice::Current &c=Ice::emptyCurrent) const override |
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| GraphMemorySegment (CollectionInterfacePrx entityCollection, Ice::CommunicatorPtr ic, bool useMongoIds=true) |
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bool | hasNodeWithName (const ::std::string &sceneName, const ::std::string &nodeName, const ::Ice::Current &=Ice::emptyCurrent) override |
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bool | hasScene (const ::std::string &sceneName, const ::Ice::Current &c=Ice::emptyCurrent) override |
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bool | removeEdge (const std::string &startNodeId, const std::string &endNodeId, const Ice::Current &) override |
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bool | removeNode (const std::string &, const Ice::Current &) override |
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| ~GraphMemorySegment () override |
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std::string | addEntity (const EntityBasePtr &entity, const ::Ice::Current &c=Ice::emptyCurrent) override |
| addEntity add new entity and return the newly generated entity ID More...
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EntityIdList | addEntityList (const EntityBaseList &entityList, const Ice::Current &=Ice::emptyCurrent) override |
| addEntityList adds all entities contained in \entityList to this segment and returns a list of created entity IDs More...
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virtual EntityIdList | addEntityListThreadUnsafe (const EntityBaseList &entityList) |
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virtual std::string | addEntityThreadUnsafe (const EntityBasePtr &entity) |
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void | addReadCollection (const CollectionInterfacePrx &coll, const ::Ice::Current &=Ice::emptyCurrent) override |
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void | clear (const ::Ice::Current &=Ice::emptyCurrent) override |
| clear removes all elements from the current memoryx::PersistentEntitySegment::writeCollection More...
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void | clearReadCollections (const ::Ice::Current &=Ice::emptyCurrent) override |
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EntityRefList | findRefsByQuery (const std::string &query, const Ice::Current &c) override |
| retrieves Entity Refs that match the query. More...
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EntityBaseList | getAllEntities (const ::Ice::Current &=Ice::emptyCurrent) const override |
| getAllEntities returns a list of all entities managed by this memory segment More...
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EntityIdList | getAllEntityIds (const ::Ice::Current &=Ice::emptyCurrent) const override |
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virtual EntityIdList | getAllEntityIdsThreadUnsafe () const |
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EntityBaseList | getEntitiesByAttrValue (const ::std::string &attrName, const ::std::string &attrValue, const ::Ice::Current &=Ice::emptyCurrent) const override |
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EntityBaseList | getEntitiesByAttrValueList (const ::std::string &attrName, const NameList &attrValueList, const ::Ice::Current &=Ice::emptyCurrent) const override |
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EntityBasePtr | getEntityById (const ::std::string &entityId, const ::Ice::Current &=Ice::emptyCurrent) const override |
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virtual EntityBasePtr | getEntityByIdThreadUnsafe (const ::std::string &entityId) const |
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EntityBasePtr | getEntityByName (const ::std::string &name, const ::Ice::Current &=Ice::emptyCurrent) const override |
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virtual EntityBasePtr | getEntityByNameThreadUnsafe (const ::std::string &name) const |
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EntityRefBasePtr | getEntityRefById (const std::string &id, const Ice::Current &) const override |
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EntityRefBasePtr | getEntityRefByName (const std::string &name, const Ice::Current &c) const override |
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::Ice::Identity | getIceId (const ::Ice::Current &=Ice::emptyCurrent) const override |
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IdEntityMap | getIdEntityMap (const ::Ice::Current &=Ice::emptyCurrent) const override |
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std::string | getObjectTypeId (const ::Ice::Current &=Ice::emptyCurrent) const override |
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NameList | getReadCollectionsNS (const ::Ice::Current &=Ice::emptyCurrent) const override |
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std::string | getSegmentName (const ::Ice::Current &=Ice::emptyCurrent) const override |
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std::string | getWriteCollectionNS (const ::Ice::Current &=Ice::emptyCurrent) const override |
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bool | hasEntityById (const std::string &entityId, const Ice::Current &=Ice::emptyCurrent) const override |
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bool | hasEntityByIdThreadUnsafe (const std::string &entityId) const |
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bool | hasEntityByName (const std::string &entityName, const Ice::Current &=Ice::emptyCurrent) const override |
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bool | hasEntityByNameThreadUnsafe (const std::string &entityName) const |
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| PersistentEntitySegment (CollectionInterfacePrx entityCollection, Ice::CommunicatorPtr ic, bool useMongoIds=true) |
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void | print (const ::Ice::Current &=Ice::emptyCurrent) const override |
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void | removeAllEntities (const ::Ice::Current &c=Ice::emptyCurrent) override |
| removeAllEntities collects all entities managed by this memory segment and removes them from the segment More...
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void | removeEntity (const ::std::string &entityId, const ::Ice::Current &=Ice::emptyCurrent) override |
| removeEntity removes an entity with the ID entityId More...
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virtual void | removeEntityThreadUnsafe (const ::std::string &entityId) |
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void | setEntityAttribute (const std::string &entityId, const EntityAttributeBasePtr &attribute, const Ice::Current &) override |
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void | setEntityAttributes (const std::string &entityId, const EntityAttributeList &attributeMap, const Ice::Current &) override |
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void | setParentMemory (const MemoryInterfacePtr &memory, const Ice::Current &) override |
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void | setSingleRWCollection (const CollectionInterfacePrx &coll, const ::Ice::Current &=Ice::emptyCurrent) override |
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void | setWriteCollection (const CollectionInterfacePrx &coll, const ::Ice::Current &=Ice::emptyCurrent) override |
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Ice::Int | size (const ::Ice::Current &=Ice::emptyCurrent) const override |
| size counts the number of memoryx::Entity instances contained available reachable throuhg memoryx::PersistentEntitySegment::readCollections. More...
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void | updateEntity (const ::std::string &entityId, const EntityBasePtr &update, const ::Ice::Current &=Ice::emptyCurrent) override |
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virtual void | updateEntityThreadUnsafe (const ::std::string &entityId, const EntityBasePtr &update) |
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std::string | upsertEntity (const std::string &entityId, const EntityBasePtr &entity, const ::Ice::Current &=Ice::emptyCurrent) override |
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std::string | upsertEntityByName (const std::string &entityName, const EntityBasePtr &entity, const ::Ice::Current &=Ice::emptyCurrent) override |
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virtual std::string | upsertEntityByNameThreadUnsafe (const std::string &entityName, const EntityBasePtr &entity) |
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EntityIdList | upsertEntityList (const EntityBaseList &entityList, const Ice::Current &=Ice::emptyCurrent) override |
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virtual EntityIdList | upsertEntityListThreadUnsafe (const EntityBaseList &entityList) |
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virtual std::string | upsertEntityThreadUnsafe (const std::string &entityId, const EntityBasePtr &entity) |
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| ~PersistentEntitySegment () override |
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EntityBaseList | getEntityWithChildrenById (const std::string &id, bool includeMetaEntities, const Ice::Current &c=Ice::emptyCurrent) const override |
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EntityBaseList | getEntityWithChildrenByName (const std::string &, bool includeMetaEntities, const Ice::Current &c=Ice::emptyCurrent) const override |
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std::string | getJSONEntityById (const std::string &id, const Ice::Current &) const override |
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ScopedSharedLockPtr | getReadLock (const Ice::Current &c) const |
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ScopedUniqueLockPtr | getWriteLock (const Ice::Current &c) const |
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bool | keepLockAlive (const std::string &token, const Ice::Current &) override |
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SegmentLockBasePtr | lockSegment (const Ice::Current &c) override |
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| SegmentUtilImplementations () |
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bool | unlockSegment (const SegmentLockBasePtr &lock, const Ice::Current &c) override |
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bool | unlockSegmentWithToken (const std::string &token, const Ice::Current &c) override |
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The Graph Memory Segment contains directed graphs. The graph consists of nodes with poses and edges between them. The poses in the nodes and the edges are used for platform navigation. Additionally, thee nodes are used for symbolic planning. One segment can contain multiple graphs. They distinguished by their scene-name. See Slice API documentation for GraphMemorySegmentBase.
Definition at line 44 of file GraphMemorySegment.h.