SceneManipulatorManager.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26#include "ManipulatorMode.h"
27#include "Scene.h"
28#include <Inventor/draggers/SoDragger.h>
29
30namespace scene3D
31{
33 {
35
36 public:
37 /**
38 * Constructor
39 * Creates an Instance of the Class.
40 *
41 * @param scene Existing Scene
42 */
44
45 /**
46 * Sets a specific ManipulatorMode.
47 *
48 * @param mode ManipulatorMode to be set
49 */
51
52 /**
53 * Returns the set ManipulatorMode.
54 *
55 * @return ManipulatorMode ManipulatorMode
56 */
58
59
60 /**
61 * Adds the selected Manipulator to a SceneObject.
62 *
63 * @param object SceneObject the Manipulator is added to
64 */
65 void addManipulator(SceneObjectPtr object);
66
67 /**
68 * Applys the selected Manipulator to a SceneObject.
69 *
70 * @param object SceneObject the Manipulator is applied to
71 */
73
74 private:
75 SceneWeakPtr scene;
76
77 scene3D::ManipulatorMode manipulatorMode;
78
79 static void manipulatorStartCallback(void* userdata, SoDragger* dragger);
80
81 static void manipulatorFinishCallback(void* userdata, SoDragger* dragger);
82
83 static void manipulatorValueChangedCallback(void* userdata, SoDragger* dragger);
84 };
85} // namespace scene3D
void applyManipulator(SceneObjectPtr object)
Applys the selected Manipulator to a SceneObject.
SceneManipulatorManager(ScenePtr scene)
Constructor Creates an Instance of the Class.
void setManipulatorMode(scene3D::ManipulatorMode mode)
Sets a specific ManipulatorMode.
ManipulatorMode getManipulatorMode()
Returns the set ManipulatorMode.
void addManipulator(SceneObjectPtr object)
Adds the selected Manipulator to a SceneObject.
std::weak_ptr< Scene > SceneWeakPtr
std::shared_ptr< Scene > ScenePtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr