PointerDefinitions.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26#include <iostream>
27#include <memory>
28
29#include <boost/smart_ptr/intrusive_ptr.hpp>
30
31#include "SceneObject.h"
32
33namespace scene3D
34{
35 class Scene;
36 using ScenePtr = std::shared_ptr<Scene>;
37 using SceneWeakPtr = std::weak_ptr<Scene>;
38
39 class SceneObject;
40 using SceneObjectPtr = boost::intrusive_ptr<SceneObject>;
41
42 inline void
44 {
45 obj->ref();
46 }
47
48 inline void
50 {
51 obj->unref();
52 }
53
54 class SceneGroup;
55 using SceneGroupPtr = std::shared_ptr<SceneGroup>;
56
58 using SceneObjectManagerPtr = std::shared_ptr<SceneObjectManager>;
59
61 using SceneGroupManagerPtr = std::shared_ptr<SceneGroupManager>;
62
64 using SceneSelectionManagerPtr = std::shared_ptr<SceneSelectionManager>;
65
67 using SceneManipulatorManagerPtr = std::shared_ptr<SceneManipulatorManager>;
68
69 class PreviewGenerator;
70 using PreviewGeneratorPtr = std::shared_ptr<PreviewGenerator>;
71} // namespace scene3D
std::shared_ptr< SceneManipulatorManager > SceneManipulatorManagerPtr
std::shared_ptr< SceneObjectManager > SceneObjectManagerPtr
std::weak_ptr< Scene > SceneWeakPtr
std::shared_ptr< SceneGroupManager > SceneGroupManagerPtr
void intrusive_ptr_add_ref(scene3D::SceneObject *obj)
std::shared_ptr< Scene > ScenePtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
std::shared_ptr< SceneSelectionManager > SceneSelectionManagerPtr
std::shared_ptr< PreviewGenerator > PreviewGeneratorPtr
std::shared_ptr< SceneGroup > SceneGroupPtr
void intrusive_ptr_release(scene3D::SceneObject *obj)