SceneObjectManager.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26#include <string>
27#include <vector>
28
29#include "Scene.h"
30#include "SceneObject.h"
31
32namespace scene3D
33{
35 {
36 public:
37 /**
38 * Constructor
39 * Creates an Instance of the Class.
40 *
41 * @param scene Existing Scene
42 */
44
45 /**
46 * Returns all Existing Objects.
47 *
48 * @return vector<scene3D::SceneObjectPtr > All Objects as Vector
49 */
50 std::vector<scene3D::SceneObjectPtr> getAllObjects() const;
51
52 /**
53 * Returns a SceneObject specified by Id.
54 *
55 * @param objectId Id specifying SceneObject
56 * @return scene3D::SceneObject Specified SceneObject
57 */
58 scene3D::SceneObjectPtr getObjectById(const std::string& objectId) const;
59
60 /**
61 * Adds a SceneObject.
62 *
63 * @param object SceneObject
64 */
66
67 /**
68 * Removes a SceneObject.
69 *
70 * @param object SceneObject
71 */
73
74 private:
75 std::vector<scene3D::SceneObjectPtr> sceneObjects;
76 SceneWeakPtr scene;
77 };
78} // namespace scene3D
scene3D::SceneObjectPtr getObjectById(const std::string &objectId) const
Returns a SceneObject specified by Id.
void removeObject(scene3D::SceneObjectPtr object)
Removes a SceneObject.
std::vector< scene3D::SceneObjectPtr > getAllObjects() const
Returns all Existing Objects.
SceneObjectManager(ScenePtr scene)
Constructor Creates an Instance of the Class.
void addObject(scene3D::SceneObjectPtr object)
Adds a SceneObject.
std::weak_ptr< Scene > SceneWeakPtr
std::shared_ptr< Scene > ScenePtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr