SceneGroupManager.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26#include <string>
27#include <vector>
28
29#include "Scene.h"
30#include "SceneGroup.h"
31
32namespace scene3D
33{
35 {
36 public:
37 /**
38 * Returns all SceneGroups.
39 *
40 * @return vector<scene3D::SceneGroupPtr> All Groups
41 */
42 std::vector<scene3D::SceneGroupPtr> getAllGroups();
43
44 /**
45 * Returns a SceneGroup specified by an ID.
46 *
47 * @param groupId ID specifying the SceneGroup
48 * @return scene3D::SceneGroup SceneGroup found
49 */
50 scene3D::SceneGroupPtr getGroupById(std::string groupId);
51
52 /**
53 * Adds a SceneGroup.
54 *
55 * @param group SceneGroup to be added.
56 */
57 void addGroup(SceneGroupPtr group);
58
59 /**
60 * Removes a SceneGroup.
61 *
62 * @param group SceneGroup to be removed
63 */
65
66 /**
67 * Renames a SceneGroup.
68 *
69 * @param group SceneGroup to be renamed
70 * @param newGroupId New ID
71 */
72 void renameGroup(scene3D::SceneGroupPtr group, std::string newGroupId);
73
74 private:
75 std::vector<scene3D::SceneGroupPtr> sceneGroups;
76 };
77} // namespace scene3D
scene3D::SceneGroupPtr getGroupById(std::string groupId)
Returns a SceneGroup specified by an ID.
void removeGroup(scene3D::SceneGroupPtr group)
Removes a SceneGroup.
std::vector< scene3D::SceneGroupPtr > getAllGroups()
Returns all SceneGroups.
void renameGroup(scene3D::SceneGroupPtr group, std::string newGroupId)
Renames a SceneGroup.
void addGroup(SceneGroupPtr group)
Adds a SceneGroup.
std::shared_ptr< SceneGroup > SceneGroupPtr