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   27 #include <RobotAPI/interface/units/MultiHandUnitInterface.h> 
   75         HandInfoSeq 
getHandInfos(
const Ice::Current& = Ice::emptyCurrent) 
override;
 
   78                             const Ice::Current& = Ice::emptyCurrent) 
override;
 
   80                                     const Ice::Current& = Ice::emptyCurrent) 
override;
 
   83         HandInfoSeq _handInfos;
 
   84         std::map<std::string, HandUnitInterfacePrx> _hands;
 
  
 
Brief description of class MultiHandUnit.
 
virtual void onConnectComponent() override
 
std::string prefix
Prefix of the properties such as namespace, domain, component name, etc.
 
NameValueMap getJointValues(const std::string &handName, const Ice::Current &=Ice::emptyCurrent) override
 
MultiHandUnitPropertyDefinitions(std::string prefix)
 
virtual void onDisconnectComponent() override
 
virtual std::string getDefaultName() const override
 
virtual void onInitComponent() override
 
virtual void onExitComponent() override
 
virtual armarx::PropertyDefinitionsPtr createPropertyDefinitions() override
 
void setJointValues(const std::string &handName, const NameValueMap &jointValues, const Ice::Current &=Ice::emptyCurrent) override
 
Baseclass for all ArmarX ManagedIceObjects requiring properties.
 
Default component property definition container.
 
HandInfoSeq getHandInfos(const Ice::Current &=Ice::emptyCurrent) override
 
This file offers overloads of toIce() and fromIce() functions for STL container types.