Component.h
Go to the documentation of this file.
1/**
2 * This file is part of ArmarX.
3 *
4 * ArmarX is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 *
8 * ArmarX is distributed in the hope that it will be useful, but
9 * WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *
16 * @package ArmarXSimulation::ArmarXObjects::cluttered_scene_generator
17 * @author Patrick Hegemann ( 335495-patrickhegemann at users dot noreply dot gitlab dot com )
18 * @date 2022
19 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20 * GNU General Public License
21 */
22
23
24#pragma once
25
26// #include <ArmarXCore/libraries/ArmarXCoreComponentPlugins/DebugObserverComponentPlugin.h>
27
28// #include <ArmarXGui/libraries/ArmarXGuiComponentPlugins/LightweightRemoteGuiComponentPlugin.h>
29
30// #include <RobotAPI/libraries/RobotAPIComponentPlugins/ArVizComponentPlugin.h>
31
32#include <filesystem>
33
35
37
38#include <ArmarXSimulation/interface/ObjectMemoryToSimulationInterface.h>
39#include <ArmarXSimulation/interface/simulator/SimulatorInterface.h>
41
43{
44 class Component : virtual public armarx::Component
45 // virtual public armarx::ObjectPoseClientPluginUser
46 // , virtual public ArmarXSimulation::components::cluttered_scene_generator::ComponentInterface
47 // , virtual public armarx::DebugObserverComponentPluginUser
48 // , virtual public armarx::LightweightRemoteGuiComponentPluginUser
49 // , virtual public armarx::ArVizComponentPluginUser
50 {
51 public:
52 /// @see armarx::ManagedIceObject::getDefaultName()
53 std::string getDefaultName() const override;
54
55 /// Get the component's default name.
56 static std::string GetDefaultName();
57
58 protected:
59 /// @see PropertyUser::createPropertyDefinitions()
61
62 /// @see armarx::ManagedIceObject::onInitComponent()
63 void onInitComponent() override;
64
65 /// @see armarx::ManagedIceObject::onConnectComponent()
66 void onConnectComponent() override;
67
68 /// @see armarx::ManagedIceObject::onDisconnectComponent()
69 void onDisconnectComponent() override;
70
71 /// @see armarx::ManagedIceObject::onExitComponent()
72 void onExitComponent() override;
73
74 /* (Requires armarx::LightweightRemoteGuiComponentPluginUser.)
75 /// This function should be called once in onConnect() or when you
76 /// need to re-create the Remote GUI tab.
77 void createRemoteGuiTab();
78
79 /// After calling `RemoteGui_startRunningTask`, this function is
80 /// called periodically in a separate thread. If you update variables,
81 /// make sure to synchronize access to them.
82 void RemoteGui_update() override;
83 */
84
85 private:
86 static const std::string defaultName;
87
88 armarx::SimulatorInterfacePrx simulator_;
89 ArmarXSimulation::components::object_memory_to_simulation::ComponentInterfacePrx
90 objectMemoryToSimulation_;
91
92 /// Properties shown in the Scenario GUI.
93 struct Properties
94 {
95 struct
96 {
97 std::string packageName;
98 std::string packagePath;
99 } out;
100
101 struct
102 {
103 uint nScenes = 1;
104 int initialSeed = 0;
105
106 uint nObjects = 10;
107 float verticalSpacing = 50;
108 } gen;
109 };
110
111 Properties properties_;
112
113
114 scene_generation::ObjectSet getObjectClasses();
115
116 void generateScene(const scene_generation::ClutteredSceneGenerator::Config& config,
117 int seed);
118
119 // std::vector<armarx::objpose::ObjectPose> getObjectPoses();
120 // objects::Scene convertScene(const std::vector<armarx::objpose::ObjectPose>& objectPoses);
121 objects::Scene getScene();
122
123 void storeScene(const objects::Scene& scene, const std::filesystem::path& path);
124
125 /* Use a mutex if you access variables from different threads
126 * (e.g. ice functions and RemoteGui_update()).
127 std::mutex propertiesMutex;
128 */
129
130 /* (Requires the armarx::LightweightRemoteGuiComponentPluginUser.)
131 /// Tab shown in the Remote GUI.
132 struct RemoteGuiTab : armarx::RemoteGui::Client::Tab
133 {
134 armarx::RemoteGui::Client::LineEdit boxLayerName;
135 armarx::RemoteGui::Client::IntSpinBox numBoxes;
136
137 armarx::RemoteGui::Client::Button drawBoxes;
138 };
139 RemoteGuiTab tab;
140 */
141
142
143 /* (Requires the armarx::ArVizComponentPluginUser.)
144 * When used from different threads, an ArViz client needs to be synchronized.
145 /// Protects the arviz client inherited from the ArViz plugin.
146 std::mutex arvizMutex;
147 */
148 };
149
150} // namespace armarx::simulation::components::cluttered_scene_generator
Baseclass for all ArmarX ManagedIceObjects requiring properties.
Definition Component.h:94
Component()
Protected default constructor. Used for virtual inheritance. Use createManagedIceObject() instead.
Definition Component.cpp:66
armarx::PropertyDefinitionsPtr createPropertyDefinitions() override
Definition Component.cpp:54
static std::string GetDefaultName()
Get the component's default name.
IceUtil::Handle< class PropertyDefinitionContainer > PropertyDefinitionsPtr
PropertyDefinitions smart pointer type.