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#include <ArmarXSimulation/libraries/ClutteredSceneGenerator/ClutteredSceneGenerator.h>
Public Attributes | |
| uint | amountObjects = 6 |
| Number of objects to generate in a scene. More... | |
| bool | autoResetInvalidObjects = true |
| Whether to automatically reset invalid objects after scene generation. More... | |
| float | boxD = 1000 |
| float | boxH = 750 |
| float | boxW = 1500 |
| float | boxX = 0 |
| float | boxY = 0 |
| float | boxZ = 0 |
| uint | fallingSteps = 100 |
| Number of simulation steps executed for letting objects fall onto the table. More... | |
| float | maxObjectX = 550 |
| float | maxObjectY = 175 |
| uint | maxResetTries = 1 |
| Maximum number of retries when resetting objects. More... | |
| float | minObjectX = -550 |
| float | minObjectY = -175 |
| float | minObjectZ = 150 |
| float | minObjectZOtherwiseReset = 0 |
| float | objectMarginSide = 200 |
| std::vector< ObjectSet > | objectSets |
| float | objectSpacingZ = 100 |
Definition at line 52 of file ClutteredSceneGenerator.h.
| uint amountObjects = 6 |
Number of objects to generate in a scene.
Definition at line 58 of file ClutteredSceneGenerator.h.
| bool autoResetInvalidObjects = true |
Whether to automatically reset invalid objects after scene generation.
Definition at line 64 of file ClutteredSceneGenerator.h.
| float boxD = 1000 |
Definition at line 74 of file ClutteredSceneGenerator.h.
| float boxH = 750 |
Definition at line 73 of file ClutteredSceneGenerator.h.
| float boxW = 1500 |
Definition at line 72 of file ClutteredSceneGenerator.h.
| float boxX = 0 |
Definition at line 69 of file ClutteredSceneGenerator.h.
| float boxY = 0 |
Definition at line 70 of file ClutteredSceneGenerator.h.
| float boxZ = 0 |
Definition at line 71 of file ClutteredSceneGenerator.h.
| uint fallingSteps = 100 |
Number of simulation steps executed for letting objects fall onto the table.
Definition at line 61 of file ClutteredSceneGenerator.h.
| float maxObjectX = 550 |
Definition at line 84 of file ClutteredSceneGenerator.h.
| float maxObjectY = 175 |
Definition at line 85 of file ClutteredSceneGenerator.h.
| uint maxResetTries = 1 |
Maximum number of retries when resetting objects.
Definition at line 66 of file ClutteredSceneGenerator.h.
| float minObjectX = -550 |
Definition at line 82 of file ClutteredSceneGenerator.h.
| float minObjectY = -175 |
Definition at line 83 of file ClutteredSceneGenerator.h.
| float minObjectZ = 150 |
Definition at line 86 of file ClutteredSceneGenerator.h.
| float minObjectZOtherwiseReset = 0 |
Definition at line 89 of file ClutteredSceneGenerator.h.
| float objectMarginSide = 200 |
Definition at line 77 of file ClutteredSceneGenerator.h.
| std::vector<ObjectSet> objectSets |
Definition at line 55 of file ClutteredSceneGenerator.h.
| float objectSpacingZ = 100 |
Definition at line 79 of file ClutteredSceneGenerator.h.