#include <ArmarXSimulation/libraries/ClutteredSceneGenerator/ClutteredSceneGenerator.h>
◆ amountObjects
Number of objects to generate in a scene.
◆ autoResetInvalidObjects
| bool autoResetInvalidObjects = true |
Whether to automatically reset invalid objects after scene generation.
◆ boxD
◆ boxH
◆ boxW
◆ boxX
◆ boxY
◆ boxZ
◆ fallingSteps
Number of simulation steps executed for letting objects fall onto the table.
◆ maxObjectX
◆ maxObjectY
◆ maxResetTries
Maximum number of retries when resetting objects.
◆ minObjectX
◆ minObjectY
◆ minObjectZ
◆ minObjectZOtherwiseReset
| float minObjectZOtherwiseReset = 0 |
◆ objectMarginSide
| float objectMarginSide = 200 |
◆ objectSets
◆ objectSpacingZ
| float objectSpacingZ = 100 |
The documentation for this struct was generated from the following file: