SelectOperation.h
Go to the documentation of this file.
1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26// std
27#include <exception>
28#include <string>
29
30// local
31#include "../scene3D/Scene.h"
32#include "Operation.h"
33
34namespace controller
35{
36 /**
37 * A operation to select a object.
38 *
39 * @see controller::Operation
40 */
42 {
43 public:
44 /**
45 * Creates a new operation, which selects a object.
46 *
47 * @param memoryXController The MemoryXController to select the object at. (This is currently not used.)
48 * @param scene The scene to select the object at.
49 * @param objectId The ID of the object to select.
50 *
51 * @see controller::Operation::Operation
52 */
54 const std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController,
55 const std::shared_ptr<scene3D::Scene>& scene,
56 const std::string& objectId);
57
58 /**
59 * Returns a new operation, which deselects the object again.
60 *
61 * @return The operation, which deselects the object again.
62 *
63 * @see controller::Operation::createInverseOperation
64 */
65 const OperationPtr createInverseOperation() const override;
66
67 protected:
68 /**
69 * Because the WorkingMemory does not support selection, nothing is done on the WorkingMemory.
70 *
71 * @see controller::Operation::executeOnWorkingMemory
72 */
73 void executeOnWorkingMemory() override;
74
75 /**
76 * Selects the object.
77 *
78 * @see controller::Operation::executeOnScene
79 */
80 void executeOnScene() override;
81
82 private:
83 bool wasSelected;
84 };
85} // namespace controller
Operation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &objectId)
A constructor.
Definition Operation.cpp:26
SelectOperation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &objectId)
Creates a new operation, which selects a object.
const OperationPtr createInverseOperation() const override
Returns a new operation, which deselects the object again.
void executeOnScene() override
Selects the object.
void executeOnWorkingMemory() override
Because the WorkingMemory does not support selection, nothing is done on the WorkingMemory.
std::shared_ptr< Operation > OperationPtr