SelectOperation.h
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1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package MemoryX::gui-plugins::SceneEditor
19  * @date 2015
20  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21  * GNU General Public License
22  */
23 
24 #pragma once
25 
26 // std
27 #include <exception>
28 #include <string>
29 
30 // local
31 #include "../scene3D/Scene.h"
32 #include "Operation.h"
33 
34 namespace controller
35 {
36  /**
37  * A operation to select a object.
38  *
39  * @see controller::Operation
40  */
41  class SelectOperation : public Operation
42  {
43  public:
44  /**
45  * Creates a new operation, which selects a object.
46  *
47  * @param memoryXController The MemoryXController to select the object at. (This is currently not used.)
48  * @param scene The scene to select the object at.
49  * @param objectId The ID of the object to select.
50  *
51  * @see controller::Operation::Operation
52  */
54  const std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController,
55  const std::shared_ptr<scene3D::Scene>& scene,
56  const std::string& objectId);
57 
58  /**
59  * Returns a new operation, which deselects the object again.
60  *
61  * @return The operation, which deselects the object again.
62  *
63  * @see controller::Operation::createInverseOperation
64  */
65  const OperationPtr createInverseOperation() const override;
66 
67  protected:
68  /**
69  * Because the WorkingMemory does not support selection, nothing is done on the WorkingMemory.
70  *
71  * @see controller::Operation::executeOnWorkingMemory
72  */
73  void executeOnWorkingMemory() override;
74 
75  /**
76  * Selects the object.
77  *
78  * @see controller::Operation::executeOnScene
79  */
80  void executeOnScene() override;
81 
82  private:
83  bool wasSelected;
84  };
85 } // namespace controller
controller::SelectOperation::SelectOperation
SelectOperation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &objectId)
Creates a new operation, which selects a object.
Definition: SelectOperation.cpp:35
controller::SelectOperation::executeOnWorkingMemory
void executeOnWorkingMemory() override
Because the WorkingMemory does not support selection, nothing is done on the WorkingMemory.
Definition: SelectOperation.cpp:61
Operation.h
controller::SelectOperation::createInverseOperation
const OperationPtr createInverseOperation() const override
Returns a new operation, which deselects the object again.
Definition: SelectOperation.cpp:44
controller
Definition: AddOperation.h:39
controller::SelectOperation
A operation to select a object.
Definition: SelectOperation.h:41
controller::SelectOperation::executeOnScene
void executeOnScene() override
Selects the object.
Definition: SelectOperation.cpp:67
controller::OperationPtr
std::shared_ptr< Operation > OperationPtr
Definition: ClassDefinitions.h:54
controller::Operation
An abstract class, which offers methods to run operations on the WorkingMemory and the Scene.
Definition: Operation.h:44