#include <armarx/navigation/applications/global_planning_evaluation/RoomScene.h>
|
| int | count {40} |
| | Boxes to add. R007 is 6 x 14 m, so a few dozen already makes it hard.
|
| |
| int | maxAttempts {400} |
| | Attempts per box before giving up, so a saturated room terminates.
|
| |
| float | maxExtent {900.F} |
| |
| float | minExtent {300.F} |
| |
| float | minGap {750.F} |
| | Gap [mm] a new box must leave to every obstacle already placed.
|
| |
◆ count
Boxes to add. R007 is 6 x 14 m, so a few dozen already makes it hard.
◆ maxAttempts
Attempts per box before giving up, so a saturated room terminates.
◆ maxExtent
◆ minExtent
◆ minGap
Gap [mm] a new box must leave to every obstacle already placed.
This is the knob that makes the scene difficult, and it is deliberately expressed as a gap rather than as a density. Set a little above the robot's diameter it produces passages the robot only just fits through, which is the regime where the smoother has to thread a path rather than merely shorten one. Set below the diameter it produces dead ends, which tests the planner rather than the smoother.
The documentation for this struct was generated from the following file:
- armarx/navigation/applications/global_planning_evaluation/RoomScene.h