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#include <armarx/navigation/applications/global_planning_evaluation/RoomScene.h>
Public Attributes | |
| int | count {40} |
| Boxes to add. R007 is 6 x 14 m, so a few dozen already makes it hard. | |
| int | maxAttempts {400} |
| Attempts per box before giving up, so a saturated room terminates. | |
| float | maxExtent {900.F} |
| float | minExtent {300.F} |
| float | minGap {750.F} |
| Gap [mm] a new box must leave to every obstacle already placed. | |
Definition at line 84 of file RoomScene.h.
| int count {40} |
Boxes to add. R007 is 6 x 14 m, so a few dozen already makes it hard.
Definition at line 87 of file RoomScene.h.
| int maxAttempts {400} |
Attempts per box before giving up, so a saturated room terminates.
Definition at line 105 of file RoomScene.h.
| float maxExtent {900.F} |
Definition at line 91 of file RoomScene.h.
| float minExtent {300.F} |
Definition at line 89 of file RoomScene.h.
| float minGap {750.F} |
Gap [mm] a new box must leave to every obstacle already placed.
This is the knob that makes the scene difficult, and it is deliberately expressed as a gap rather than as a density. Set a little above the robot's diameter it produces passages the robot only just fits through, which is the regime where the smoother has to thread a path rather than merely shorten one. Set below the diameter it produces dead ends, which tests the planner rather than the smoother.
Definition at line 102 of file RoomScene.h.