SceneGroup.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26#include <vector>
27
28#include "SceneGroupManager.h"
29#include "SceneObject.h"
30
31namespace scene3D
32{
34 {
35 friend class SceneGroupManager;
36
37 public:
38 /**
39 * Constructor
40 * Creates an instance of the class.
41 *
42 * @param groupID ID of the SceneGroup
43 */
44 SceneGroup(const std::string& groupID);
45
46 /**
47 * Returns the ID of the SceneGroup.
48 *
49 * @return string ID of SceneGroup
50 */
51 std::string getGroupId();
52
53 /**
54 * Returns all Objects in SceneGroup.
55 *
56 * @return vector<scene3D::SceneObjectPtr > All Objects in SceneGroup
57 */
58 std::vector<scene3D::SceneObjectPtr> getAllObjects();
59
60 /**
61 * Checks, if SceneGroup contains Object.
62 *
63 * @param object Object to check Existence
64 * @return bool SceneGroup contains Object
65 */
67
68 /**
69 * Adds an Object to the SceneGroup.
70 *
71 * @param object Object to be added
72 */
74
75 /**
76 * Removes an Object from the SceneGroup.
77 *
78 * @param object Object to be removed
79 */
81
82 /**
83 * Removes all Objects from the SceneGroup.
84 *
85 */
86 void clearGroup();
87
88 private:
89 std::string groupID;
90
91 void setGroupId(std::string groupId);
92 std::vector<scene3D::SceneObjectPtr> objects;
93 };
94} // namespace scene3D
SceneGroup(const std::string &groupID)
Constructor Creates an instance of the class.
void removeObject(scene3D::SceneObjectPtr object)
Removes an Object from the SceneGroup.
void clearGroup()
Removes all Objects from the SceneGroup.
friend class SceneGroupManager
Definition SceneGroup.h:35
bool contains(scene3D::SceneObjectPtr object)
Checks, if SceneGroup contains Object.
std::vector< scene3D::SceneObjectPtr > getAllObjects()
Returns all Objects in SceneGroup.
std::string getGroupId()
Returns the ID of the SceneGroup.
void addObject(scene3D::SceneObjectPtr object)
Adds an Object to the SceneGroup.
boost::intrusive_ptr< SceneObject > SceneObjectPtr