26 #include <Math/Math3d.h>
53 const float fBestDistanceUntilNow = FLT_MAX);
60 float fConvergenceDelta = 0.001f,
61 int nMaxIterations = 40,
62 int nKdTreeBucketSize = 50);
67 std::vector<float>& aPointMatchDistances);
70 void FindNNBruteForce(
const float* pPoint,
float& fSquaredDistance,
float*& pNeighbor);
73 int m_nKdTreeBucketSize;
74 std::vector<Eigen::Vector3f> m_aScenePoints, m_aObjectPoints;
75 float m_fCutoffDistance, m_fConvergenceDelta;
78 int m_nNumScenePoints;