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#include <armarx/navigation/applications/global_planning_evaluation/RoomScene.h>
Public Attributes | |
| float | passageWidth {1000.F} |
| Width [mm] of every opening. | |
| int | walls {6} |
| Number of transverse walls. | |
| float | wallThickness {200.F} |
Definition at line 143 of file RoomScene.h.
| float passageWidth {1000.F} |
Width [mm] of every opening.
Exact by construction, which is the point: random clutter cannot guarantee a passage is traversable, and a scene whose passages are narrower than the checker's clearance measures its own geometry rather than the planner.
Definition at line 149 of file RoomScene.h.
| int walls {6} |
Number of transverse walls.
Each one adds an opening the path must thread and a direction change, which is what actually loads the smoother.
Definition at line 153 of file RoomScene.h.
| float wallThickness {200.F} |
Definition at line 155 of file RoomScene.h.