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Core logic for fusing face recognition and pose tracking into PersonInstance entities. More...
#include <VisionX/components/person_instance_updater/UpdateConsumer.h>
Classes | |
| struct | Properties |
Public Member Functions | |
| void | consumeFaceRecognitionUpdate (const armarx::armem::human::FaceRecognition &faceRecognition, const armarx::armem::MemoryID &faceRecognitionID) |
| Process a new face recognition result. | |
| void | consumePoseUpdate (const armarx::armem::human::HumanPose &humanPose, const armarx::armem::MemoryID &poseID) |
| Process a new human pose update. | |
| void | consumeProfileUpdate (const armarx::human::arondto::Person &profile, const armarx::armem::MemoryID &profileID) |
| Process a profile update (not yet implemented). | |
| UpdateConsumer (armarx::armem::client::MemoryNameSystem &mns, const Properties &properties) | |
Core logic for fusing face recognition and pose tracking into PersonInstance entities.
This class handles the complex task of matching and linking face recognition data with body pose tracking data to maintain a unified representation of tracked people.
Matching Strategy:
Key Operations:
| UpdateConsumer | ( | armarx::armem::client::MemoryNameSystem & | mns, |
| const Properties & | properties ) |
| void consumeFaceRecognitionUpdate | ( | const armarx::armem::human::FaceRecognition & | faceRecognition, |
| const armarx::armem::MemoryID & | faceRecognitionID ) |
Process a new face recognition result.
Process a face recognition update:
Workflow:
| void consumePoseUpdate | ( | const armarx::armem::human::HumanPose & | humanPose, |
| const armarx::armem::MemoryID & | poseID ) |
Process a new human pose update.
Process a pose update:
Workflow:
Note: Whenever a pose can be plausibly matched to a recognized face, it will be. Matched instances get their poseId's updated. If no match is available, a new one is created.
| void consumeProfileUpdate | ( | const armarx::human::arondto::Person & | profile, |
| const armarx::armem::MemoryID & | profileID ) |
Process a profile update (not yet implemented).