A symmetric view frustum.
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#include <ArmarXSimulation/components/FakeObjectDetector/VisibilityCheck.h>
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| bool | contains (const Eigen::Vector3f &globalPoint) const |
| | Whether a global point lies inside the frustum.
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| Eigen::Vector3f | position () const |
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| Eigen::Vector3f | toViewFrame (const Eigen::Vector3f &globalPoint) const |
| | Express a global point in the camera's viewing frame.
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A symmetric view frustum.
The camera looks along forwardLocal in its own frame. ArmarX/Simox render cameras (the *Sim robot nodes) look along +Z with +X pointing up, see VirtualRobot::CoinVisualizationFactory; the defaults reflect that.
◆ contains()
| bool contains |
( |
const Eigen::Vector3f & | globalPoint | ) |
const |
Whether a global point lies inside the frustum.
◆ position()
| Eigen::Vector3f position |
( |
| ) |
const |
◆ toViewFrame()
| Eigen::Vector3f toViewFrame |
( |
const Eigen::Vector3f & | globalPoint | ) |
const |
Express a global point in the camera's viewing frame.
- Returns
- (depth along forward, lateral along right, lateral along up).
◆ cameraPose
| Eigen::Matrix4f cameraPose = Eigen::Matrix4f::Identity() |
◆ forwardLocal
| Eigen::Vector3f forwardLocal = Eigen::Vector3f::UnitZ() |
Viewing axis in the camera's local frame.
◆ horizontalFov
| float horizontalFov = 1.0F |
Full opening angles [rad].
◆ maxDistance
◆ minDistance
Detection range along the viewing axis [mm].
◆ upLocal
| Eigen::Vector3f upLocal = -Eigen::Vector3f::UnitY() |
Up axis in the camera's local frame.
◆ verticalFov
The documentation for this struct was generated from the following files: