Polygon Struct Reference

#include <VisionX/vision_algorithms/HandLocalizationWithFingertips/ParticleFilter/Polygon.h>

Public Attributes

Vec3d center3d
 
Vec3d hull [2 *DSHT_MAX_POLYGON_CORNERS]
 
Vec3d hullCircle [2 *DSHT_MAX_POLYGON_CORNERS+1]
 
Vec3d hullLeft [2 *DSHT_MAX_POLYGON_CORNERS+1]
 
Vec3d hullRight [2 *DSHT_MAX_POLYGON_CORNERS+1]
 
float maxX
 
float maxY
 
float minX
 
float minY
 
int nCorners
 
int nCornersLeft
 
int nCornersRight
 

Member Data Documentation

◆ center3d

Vec3d center3d

◆ hull

Vec3d hull[2 * DSHT_MAX_POLYGON_CORNERS]

◆ hullCircle

Vec3d hullCircle[2 *DSHT_MAX_POLYGON_CORNERS+ 1]

◆ hullLeft

Vec3d hullLeft[2 *DSHT_MAX_POLYGON_CORNERS+1]

◆ hullRight

Vec3d hullRight[2 *DSHT_MAX_POLYGON_CORNERS+1]

◆ maxX

float maxX

◆ maxY

float maxY

◆ minX

float minX

◆ minY

float minY

◆ nCorners

int nCorners

◆ nCornersLeft

int nCornersLeft

◆ nCornersRight

int nCornersRight

The documentation for this struct was generated from the following file: