#include <VisionX/components/pointcloud_processor/DenseCRFSegmentationProcessor/include/colormap/colormap.h>
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| union { | |
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| double g | |
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| double y | |
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| }; | | |
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| union { | |
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| double a | |
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| double w | |
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| }; | | |
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| union { | |
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| double r | |
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| double x | |
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| }; | | |
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| union { | |
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| double b | |
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| double z | |
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| }; | | |
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Definition at line 33 of file colormap.h.
◆ vec4()
| vec4 |
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double | a0, |
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double | a1, |
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double | a2, |
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double | a3 ) |
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inline |
◆ operator*()
| vec4 operator* |
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double | v | ) |
const |
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inline |
◆ operator+()
◆ operator==()
| bool operator== |
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vec4 const & | o | ) |
const |
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inline |
◆ operator[]() [1/2]
| double & operator[] |
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size_t | index | ) |
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inline |
◆ operator[]() [2/2]
| double operator[] |
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size_t | index | ) |
const |
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inline |
◆ to_string()
| std::string to_string |
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| ) |
const |
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inline |
◆ [union]
◆ [union]
◆ [union]
◆ [union]
The documentation for this struct was generated from the following file:
- VisionX/components/pointcloud_processor/DenseCRFSegmentationProcessor/include/colormap/colormap.h