#include <VisionX/vision_algorithms/HandLocalizationWithFingertips/Visualization/OIFwdKinematicsInterface.h>
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| SoSeparator * | root |
| | This is the root node of the scenegraph which gets rendered.
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◆ OIFwdKinematicsInterface()
◆ ~OIFwdKinematicsInterface()
◆ buildScenery()
The virtual method OIFwdKinematicsInterface::buildScenery() is used to create a scenegraph.
If you want to create your own scenegraph just override this method. Otherwise it reads the scenegraph stored in the file OIFwdKinematicsInterface::sceneryFilename.
- Returns
- true if everything went well.
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false if no scenery could be created.
◆ expandFileNodes()
◆ getPath()
| bool getPath |
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std::string | name, |
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SoPath *& | p, |
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SoNode * | r = NULL ) |
◆ getTranslation()
| bool getTranslation |
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SbVec3f & | translation, |
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SoPath * | p ) |
◆ initviewer()
◆ isInitialized()
◆ readSceneryFromFile()
| bool readSceneryFromFile |
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protected |
This method tries to read the scenegraph from the file OIFwdKinematicsInterface::sceneryFilename and stores it in OIFwdKinematicsInterface::root.
- Returns
- true if everything went well and the scenegraph could be read.
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false if the file couldn't be opened or a problem was encountered while reading the file.
◆ run()
◆ setJointAngle()
| bool setJointAngle |
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SoPath * | p, |
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float | angle ) |
◆ update()
◆ m_fFocalLengthY
◆ m_pCamera
| SoPerspectiveCamera* m_pCamera |
◆ m_pDavidsRoot
| SoSeparator* m_pDavidsRoot |
◆ m_pLight
| SoDirectionalLight* m_pLight |
◆ m_pOffscreenRenderer
| SoOffscreenRenderer* m_pOffscreenRenderer |
◆ m_pViewportRegion
| SbViewportRegion* m_pViewportRegion |
◆ root
The documentation for this class was generated from the following files: